Game Book

Notice - Glass Rose

Game Book

The game book contains the various game descriptions and slots in which the games will be played.   You have until the Game Book closes to vote for the games in each slot that you wish to participate in.  The organisers will then fairly assign players to the various games so that everyone can get the games they like most.

Please Note: Some GMs have been very kind in offering more than one game – often at my request. If at all possible, I’d prefer our GMs have the opportunity to play the games they want to play.  As such, I may choose to close a game if it is no longer needed.

Therefore, when you’re picking games, please make sure to list *all* games in *all* slots (including slots you may be running a game in) based on how much you’d like to play and run them.

Also Note: As I’d like to encourage GMs to offer up games, GMs will be receiving first pick of the games on offer!  If you want this opportunity yourself, please run a game!

Format and Times

See the times and the convention format for details of the sessions, but in summary there are now Seven official games and threebonus‘ games: one on Wednesday night, two on Thursday, Friday, Saturday and Sunday,  and one on Monday morning. There is no requirement to participate in all the games.

For game ideas, feel free to view the Past Game Books.

 


 

Game Book (2020)

Wednesday – Possibility Pre-Con Game

(7pm – 12pm)

Game ??/1: –

GM:
Cast:
System:

Description:

Characters:

Players:

 


 

Thursday – Pre-Pre-Con Game

(11am – 5pm)

Game 0/1: –

GM:
Cast:
System:

Description:

Characters:

Players:

Thursday – Evening Game

(7pm – 12pm)

Game 1/1: –

GM:
Cast:
System:

Description:

Characters:

Players:

 


 

Friday – Morning Game

(11am – 5pm)

Game 2/1: –

GM:
Cast:
System:

Description:

Characters:

Players:

 

Game 2/2: We’re All Going On A Jolly Holiday

GM: Shadow A
Cast: 3-12
System: 5th Ed D&D with Pre-Gen characters! There will be dice, silliness and a Random Encounter Table!

Coordinator’s Note: This game is ideal for folk arriving later in morning/early afternoon – just drop in!

Description:

Flora has decided to drag her brothers and sisters off on a beach holiday to make up for the slightly disappointing picnic earlier in the year.

This is a loose sequel to ‘Bring Your Own Weather’ (ACNI 2019), but it won’t make any more sense if you *were* there. New and returning players welcome!

Characters:

Players will select one of the following pre-generated characters as they arrive, from those available at that time:

Deirdre (Barbarian)
Random (Bard)
Corwin (Cleric)
Llewella (Druid)
Eric (Fighter)
Gerard (Monk)
Benedict (Paladin)
Julian (Ranger)
Caine (Rogue)
Bleys (Sorcerer)
Brand (Warlock)
Fiona (Wizard)

Players:

  1. Shadow A (GM)
  2. Natalie A

 


 

Friday – Evening Game

(7pm to Late)

Game 3/1: –

GM:
Cast:
System:

Description:

Characters:

Players:

 

Game 3/2: –

GM:
Cast:
System:

Description:

Characters:

Players:

 

Game 3/3: Some Other Eden

GM: Alan W
Cast: 6-8
System: ADRPG

Description:

O wonder!
How many goodly creatures are there here!
How beauteous mankind is! O brave new world
That has such people in’t!

Locked in his miserable fortress Oberon, King of Ashes, is not considered a threat. And yet who is this flame-haired queen that has taken charge? What might the calming of Kolvir portend? And why has a golden staircase risen from the sea?

A sequel to “For in that Sleep of Death…” (ACNI 2019)  New and returning players welcome.  Characters are Champions of Arden. Events occur during Oberon’s reign, when Amber begins its rise to greatness. 

Characters:

100pt characters; details on Powers from the GM. 

Players:

  1. Alan W (GM)

 

Saturday – Morning Game

(9am – 5pm)

Game 4/1: –

GM:
Cast:
System:

Description:

Characters:

Players:

 


 

Saturday – Evening Game

(7pm – Late)

Game 5/1: It was this way when we found it

GM: Anna J
Cast: 4-8
System: Diceless

Description:

The cry of any self-respecting St Mary’s historian in response to a multitude of questions including – what happened here?  are you responsible for the damage to the rear lawn?  what is that strange smell emanating from pod three? – but not normally applied to history itself (even by the admittedly disaster prone faculty of the St Mary’s Institute for Historical Research).  The newly appointed director of St Mary’s – Dr Maxwell – has designed the perfect in-and-out mission to test out the latest batch of newly qualified trainees.  A quick jaunt to 1613 to see the King’s Men perform Cardenio, establish its authorship and if at all possible track down a copy.  What could possibly go wrong?

Characters:

Players can be security personnel or historians (both will be going on the mission) – please design an appropriate background accordingly – those familiar with the St Mary’s Institute may wish to design more senior staff to accompany any newly qualified trainees.  No points, no system, but lots of tea and biscuits.

Players:

  1. Anna J (GM)

 

Game 5/2: –

GM:
Cast:
System:

Description:

Characters:

Players:

 

Game 5/3: Pax Britannica

GM: Alastair J
Cast: 6
System: Diceless/Cinematic

Description:

If you don’t do stupid things, you won’t end up in tragedy.  – Chinese Proverb

 

Lord M has the team heading off to The East to find what will hopefully be the last missing piece of whatever it is they’re collecting. Needless to say it’s not going to be easy. Well, the current Miao rebellion is a slight inconvenience, it has to be said.  And they’re not alone which could make life a tad interesting. But not to worry; Lord M’s team has been tasked to complete the operation with “a certain degree of secrecy and tact”. So there shouldn’t be anything to worry about, right?


Huzzah!

Characters:

It is the year 1872 and Britain is riding high with its technology and
industry delivering advances in military prowess as well as for the economy. The power of steam, advances in clockwork and creation of difference engines have delivered not just economic changes but also social and environmental ones too, even resulting in flight. But there is no room for complacency though as other countries and empires seek opportunities to advance their various causes usually at the cost of others.

For various reasons which are unique to each character, you are working for the Government, in particular Viscount Lord Melbourne (nephew of the Queen’s first PM). You have been chosen because of your exceptional if not unique abilities and prowess which Lord M, as he is affectionately referred to, puts to use when awkward complications arise.

Although this is a continuation game, new players are very welcome.

 

Players:

  1. Alastair J (GM)

 


 

Sunday – Morning Game

(9am – 5pm)

Game 6/1: –

GM:
Cast:
System:

Description:

Characters:

Players:

 

 

Sunday – Evening Game

(7pm – Late)

Game 7/1: –

GM:
Cast:
System:

Description:

Characters:

Players:

 

Game 7/3: Burning Coal

GM: Vivek D
Cast: 4-8
System: Burning Coal

Description:

It is the turn of the 19th century: The great imperial powers vie for dominance, fuelled by coal and steered by the industrial combines and their brass-and-steel difference engines:

But not all their conflicts are played out in the open, by displays of military might or commercial conflicts – there are other, more shadowy arenas where the Great Game is also played.

At the heart of the British Empire we find The Ministry (it has a name, officially, on paper – but never speak it. It is always just The Ministry).

Home to the freak, the monster, the superhuman, the undead, the spy, the assassin and the mad scientist* and those simply… less trammeled by ordinary moral considerations.

This means you.

Characters:

Players should pick an archetype or template to build their character on – Mad Scientist*, Monster, Super-spy, Werewolf, Golem, Demon-ridden Sorceress – feel free to plunder any and all of Pulp, Sci-Fi, Fantasy for an idea (or even come up with your own).

That’s who your character is. There should be a reason the ministry would want to employ you – some extraordinary ability, power or skill-set. There should also be a reason you work for the ministry: They might have stayed your execution for a crime (real or framed) in return for your service. Maybe they pay you vast sums of money. Perhaps they are the only source of a drug you need. Or possibly you’re just the right mix of patriotic and amoral that you do it because you want to.

Players:

  1. Vivek D (GM)
 

 

Monday – Bonus Slot

Game 8/1: –

GM:
Cast:
System:

Description:

Characters:

Players:

 


 

Backup Games

For GMs kind enough to offer ‘extra’ games even though they would prefer to be playing!

Game B/1: –

GM:
Cast:
System:

Description:

Characters:

Players:

 

[Previous: The Convention — Next: Game Schedule]