Past Game Books

The game book contain lists of the players and GMs associated with the various games that have been selected for play over the years. You can also see the times and the convention format for details of the sessions.

 


 

Game Book (2017)

 

Friday – Morning Game

(11am – 5pm)

 

Game 1/1: Enemies of the Amber

GM: Matthew B
Cast: As many as are able to make the Friday Morning game and are willing to play in it as they arrive.
System: Amber

Description:

Set before Corwin’s disappearance. Amber is under attack, an enemy army of unknown provenance is laying siege and the family have been summoned back to the castle by Oberon, only he’s not here. Is this a test or a challenge? What is happening within the walls and without? Which of the family do you trust? Which of the family is responsible?

Characters:

Characters are all elders of Amber (the nine princes and four princesses) or their children, pulled in for this event. If you wish to play an Elder then please submit one or two different elders and a child, as elders will be issued on a first come first served basis. All children must have a designated Amberite elder who they believe is their parent and who introduced them to Oberon. Character submission should be a short paragraph on your interpretation of the Elder or Child, and a short paragraph on how they would choose to attack Amber.

Players:

  1. Alan W
  2. Alastair J
  3. Dave C
  4. Edith B
  5. Jonathan A
  6. Kevin D
  7. Paul J
  8. Sally P
  9. Tym N

 


 

Friday – Evening Game

(7pm to Late)

Game 2/1: Jewel of Denial

GM: Rachel W
Cast: 6–9
System: ADRPG

Description:

The Golden Circle Summit, a fortnight-long meeting of all the heads of the major Golden Circle states, is approaching, and King Random expects all his siblings to attend. Coincidentally, just as the Summit is about to begin, rumours start to spread of a copy of a certain powerful jewel turning up in a backwater shadow. The elders are far too busy to investigate in person, so who do they send but their most trusted servants?

Characters:

Each character works for one of the elders (one player per elder only)

Players:

  1. Alan W
  2. Jason P
  3. Jonathan A
  4. Kevin D
  5. Paul J
  6. Tym N
  7. Sally P

 

Game 2/2: Burning Coal

GM: Vivek D
Cast: 4-8
System: Burning Coal

Description:

It is the turn of the 19th century: The great imperial powers vie for dominance, fuelled by coal and steered by the industrial combines and their brass-and-steel difference engines:

But not all their conflicts are played out in the open, by displays of military might or commercial conflicts – there are other, more shadowy arenas where the Great Game is also played.

At the heart of the British Empire we find The Ministry (it has a name, officially, on paper – but never speak it. It is always just The Ministry).

Home to the freak, the monster, the superhuman, the undead, the spy, the assassin and the mad scientist* and those simply… less trammeled by ordinary moral considerations.

This means you.

Characters:

Players should pick an archetype or template to build their character on – Mad Scientist*, Monster, Super-spy, Werewolf, Golem, Demon-ridden Sorceress – feel free to plunder any and all of Pulp, Sci-Fi, Fantasy for an idea (or even come up with your own).

That’s who your character is. There should be a reason the ministry would want to employ you – some extraordinary ability, power or skill-set. There should also be a reason you work for the ministry: They might have stayed your execution for a crime (real or framed) in return for your service. Maybe they pay you vast sums of money. Perhaps they are the only source of a drug you need. Or possibly you’re just the right mix of patriotic and amoral that you do it because you want to.

(Further details to follow)

Players:

  1. Alastair J
  2. Andy R
  3. Dave C
  4. Edith B
  5. Marieke K
  6. Matthew B

 


 

Saturday – Morning Game

(9am – 5pm)

 

Game 3/1: Stairway to Anywhere

GM: Andy R
Cast: 2-6
System: Lords of Gossamer and Shadow

Description:

The infinite length of the Grand Stair leads everywhere and anywhere, offering the promise of unimaginably riches and the risk of
untold danger with every new Door you step through.

This is a Lords of Gossamer and Shadow game, a game based on the Amber Diceless RPG rules but using a new and different background setting. No prior knowledge of Lords of Gossamer and Shadow is needed to play this game, but more details about the rules and setting can be found on the Rite Publishing website.

 

Characters:

The PCs all work (at least part time) for Lucien, Lord of the Grand Stair. Lucien is a powerful Gossamer Lord, an expert on the Grand Stair and something of an information broker. You may work for him full time, he may have taught you all you know about the Grand Stair, or you may just be someone he occasionally hires when he needs your expertise. However because of this all the PCs will be known to each other at least my reputation.

Partially pre-generated characters will be provided with opportunity for player customisation.

Note: I have used a very similar game description for games at ACUK/ACNW before, but I have several scenarios that I could run so even if someone has played in one of my LoG&S games before there is no danger that they will end up in a game they have played before.

Players:

  1. Alan W
  2. Kevin D
  3. Alastair J
  4. Dave C

 

Game 3/2: Five Go Mad in Shadow

GM: Matthew B
Cast: 5
System: ADRPG

Description:

Random is on the throne, Eric is dead, Corwin is missing somewhere in shadow and all is right with the world. You are one of a small group of children who have been dumped in a manor house in shadow by your parents and told to get along and stay quiet.

Characters:

50pt Characters: The four characteristics: Endurance, Psyche, Strength and Warfare, and Stuff are standard buys. Beyond that there are skills. Skill are areas of expertise for 4 pts, these
reflect skills such shooting, driving or similar skills, as well as training in trump, or a basic taught knowledge of the pattern. A skilled character is more than basically competent, they are very good at whatever they have picked. All characters are between 8 and 15 years old, none have any powers, and all have an Elder as a parent.

Players:

  1. Rachel W
  2. Sally P
  3. Edith B
  4. Vivek D
  5. Gary B

 

Game 3/3: 47 Views of Mount Kolvir by Hokusai

GM: Tym N
Cast: 4-6
System: ADRPG

Description:

Amber Castle, well known as an imposing grey granite edifice with turrets and crenellations. So it was a big unsettling to wake up this morning and see gleaming white marble minarets. Even more unsettling is the fact that no-one else seems to be bothered. In then end you have found a few others that have the same memories as you and you are going to see what is happening.

Characters:

125 point characters. Characters MUST have walked the Pattern post-Patternfall. A total of no more than 10 points can be spent on creatures and artefacts, with no 4 point or higher powers et al. I reserve the right to veto anything I think won’t work in the game. Logrus is NOT available.

Players:

  1. Marieke K
  2. Jason P
  3. Jonathan A
  4. Paul J


 

Saturday – Evening Game

(7pm – Late)

 

Game 4/1: Nunc dimittis

GM: Dave C
Cast: 4-6ish
System: Gossamer and Shadow

Description: 

The Bridge of the Gods has fallen. Now there is nothing left but cold steel and the will of people to protect Gossamer from Shadow.

Something moves in the starless and bible black emptiness of Shadow. Something sleek and fast and it is not alone.

Along the length of the Agora whispers are running wild, some say the Lady Dayle is dead, others that Vala of the Eternal Glaive has demanded her rights as primer inter pares of the Gossamer Lords.

In her cold rooms Ma Geneva stirs her tea, her head bowed and whispers one word, “Digby”. Could that be a tear in the old lady’s eye?

Deep towards the heart of the Stair the Raggedy Man is still running and as the hounds get closer he scrawls words on the wall of the Stair in his own blood, “Find Sylvia, don’t forget Sylvia, Sylvia has the Clavus.” With that he turns to face the baying, sword in hand and scared, very scared.

Far down in the Black Market near Blind Twistings a man in saffron robes sits with a begging bowl and a smile dances on his lips as he mouths one word, “Sam”. With that he casts the bowl aside and strides towards a Door.
Characters: 

Casting sheet will go out before game as I need to know what I’m getting with respect to characters. Characters will be constructed using 150pts from Lords of Gossamer and Shadow. All Artefacts must be pre-approved so no Christmas Tree characters please. Partial Powers available on enquiry for Eidolon and Umbra. I would advise against Invocation – if you really want it make sure you talk to me. No more than 5 pts of Bad/Good stuff. No more than one attribute at Superior or lower (-10pts). No player contributions. Returning characters will need to have a chat with me before and are more than welcome – you know what you did after all.
Players:

  1. Kevin D
  2. Alan W
  3. Gary B
  4. Edith B
  5. Vivek D
  6. Paul J
  7. Tym N

 

Game 4/2: Pax Britannica

GM: Alastair J
Cast: 6
System: Modified Diceless
Description:

Pax Britannica (Latin for “British Peace”) is the period of relative peace in Europe and the world (1815 – the present) during which the British Empire has become the global hegemonic power and has adopted the role of a global police force. We look forward to the time when the Power of Love will replace the Love of Power. Then will our world know the blessings of peace.

William Ewart Gladstone, PM

It is the year 1872 and Britain is riding high with its technology and industry delivering advances in military prowess as well as for the economy. The power of steam, advances in clockwork and creation of difference engines have delivered not just economic changes but also social and environmental ones too, even resulting in flight. But there is no room for complacency though as other countries and empires seek opportunities to advance their various causes usually at the cost of others.

For various reasons which are unique to each character, you are working for the Government, in particular Viscount Lord Melbourne (nephew of the Queen’s first PM). You have been chosen because of your exceptional if not unique abilities and prowess which Lord M, as he is affectionately referred to, puts to use when complications arise that “require a certain degree of secrecy and tact”. You will be briefed on your mission by Lord M on a strictly need-to-know basis.

Characters:

Characters are truly exceptional shadow dwellers that can be found in the fictional literature based in that period, or alternatively from your own imagination.  Further details to follow
Players:

  1. Andy R
  2. Rachel W
  3. Matthew B
  4. Sally P
  5. Marieke K
  6. Jason P
  7. Jonathan A


 

Sunday – Morning Game

(9am – 5pm)

Game 5/1: Tower of the Mind

GM: Alan W
Cast: 4-6
System: Modified Diceless

Description:

“Dream on my dear

Renounce temporal obligation

Dream on my dear

It’s a dream from which you may not awaken.”

(Dead Can Dance)

Characters:

A sequel to “Dreams of the Iconoclast”; new and returning players welcome. Characters are from a future Shadow Earth, specialists in their chose field. No points required, just a description.  Further details to follow
Players:

  1. Kevin D
  2. Gary B
  3. Paul J
  4. Sally P
  5. Marieke K
  6. Dave C
  7. Tym N

 

Game 5/2: Gateway to a Golden Future

GM: Jason P
Cast: 5-7
System: Modified Diceless

Description:

The year is 1933, the place San Francisco and times are hard. Prohibition is still in effect and the aftershocks of the Wall Street Crash still are felt. So in a bid to stimulate the local economy, construction of a new bridge in the Bay has began, a new symbol to inspire a new mood in the City. However for all this hope, there are those who have their own plans in order to satisfy their needs of greed and power. So, it is up to a few heroic men and women to do what other can not, and protect the City.

Characters:

Characters are exceptional Shadow dwellers, heroes and heroines typical of those found in pulp action fiction, and have a reason to be in San Francisco in 1933. A modified character system is being used and I will send details to players once the games have been allocated. It is a loose continuation from last year’s game “Under Eastern Skies, Evil Awakens”, so new and returning players will be welcome.

Players:

  1. Edith B
  2. Matthew B
  3. Vivek D
  4. Jonathan A
  5. Andy R
  6. Alastair J
  7. Rachel W


 

Sunday – Evening Game

(7pm – LATE)

Game 6/1: Amber Mouseguard: Blood Moon

GM: Matthew B
Cast: 4-8 (6 Ideally)
System: Amber Mouseguard

Description: The moon arose last month in the dead of winter. In the final days it went red, augury and sensitive alike cried out that the doom was coming. After the new moon people expected it to be clear again, yet the first sliver has gone red, mice are going mad, forgetting speech and becoming base animals. Paulette is sending out those guard she can to either keep control or find out what is happening.

Characters: This is an Amber Mouseguard game and characters will be either continuation characters or newly generated on the night using the Amber Mouseguard System.

Players:

  1. Gary B
  2. Jonathan A
  3. Tym N
  4. Dave C
  5. Vivek D
  6. Rachel W
  7. Marieke K
  8. Sally P

 

Game 6/2: Betrayal

Who isn’t a traitor in Amber?

GM: Kevin D
Cast: 4-6
System: Amber DRPG
Description:

The Patternfall War concluded without a hitch and Amber won! Well, the history books may say this but for those involved, it wasn’t as pretty a picture. The question is, what was the deciding factor?

    • Was it Oberon’s ultimate demise on the Pattern as he attempted to repair it or indeed his son Corwin’s foolish attempt to provide an alternative?
    • Was the decisive moment in the battle the flank of the Amberite forces by Bleys followed shortly by by Gerard’s fratricide?
    • Was it the Ornate Obsidian Dagger driven deeply between Benedict’s shoulder blades that magically destroyed the man from within?
    • Was it the arrow that pierced Brand’s heart and with it depriving the family of not one but two family members?
    • Was it the final withering of ‘King’ Random, ‘Chosen of the Unicorn’, who gave his life to prevent the utter destruction of Shadow using the dreaded Jewel of Judgement?

Who knows, but with Amber’s Royal family decimated, it’s up to you stabilise this boat, to right the wrong, to hit them where it hurts, to… <insert cliche here>. Let’s get real, it’s your chance to claim the Crown of the One True Throne.

The real question is… will you survive the attempt?

Characters: Characters:

Characters will be built using 200pts using the ADRPG rules with a bespoke Partial Powers setup (Found on www.AmberByDesign.org.uk). To spice things up, there will also be an additional 100pt auction at the start of the game.  The only character requirement is that you, yes you, have a burning desire to claim the Throne of Amber.  We’re not here to pussy-foot around, Amber needs you!

Players:

  1. Alan W
  2. Paul J
  3. Edith B
  4. Jason P
  5. Alastair J

 


 

Backup Games

For GMs kind enough to offer ‘extra’ games even though they would prefer to be playing!

Game B/1: In That Sleep of Death What Dreams May Come

GM: Alan W
Cast: 6-8 Players
System: ADRPG

Description:

“…the wind cries of late
In the whispering grass
Our way of life is held
In the spinning wheels of chance
I believe in a way of long ago
…Tell me more about the forest
That you once called home.”

(Dead Can Dance)

King Oberon has returned to Amber and creation holds its breath. With one hand on the Jewel of Judgement he proclaims:

“Arden will return my sons or face the hammer that has pounded Shadow and Chaos to my will. Know this: where the blow falls there will be no mercy and no hiding place.”

Characters:

Characters are denizens of Arden. Events occur during Oberon’s reign, when Amber begins its rise to greatness. Details on Powers from the GM.

100pt Characters; Constructs developed with the Shadow Knight rules will be considered if submitted before the Con.

Players:

Game B/2: Burning Coal

GM: Vivek D
Cast: 4-8
System: Burning Coal

Note: While the game description is the same as 2/2, the game will be very different – even for players playing both!

Description:

It is the turn of the 19th century: The great imperial powers vie for dominance, fuelled by coal and steered by the industrial combines and their brass-and-steel difference engines:

But not all their conflicts are played out in the open, by displays of military might or commercial conflicts – there are other, more shadowy arenas where the Great Game is also played.

At the heart of the British Empire we find The Ministry (it has a name, officially, on paper – but never speak it. It is always just The Ministry).

Home to the freak, the monster, the superhuman, the undead, the spy, the assassin and the mad scientist* and those simply… less trammeled by ordinary moral considerations.

This means you.

Characters:

Players should pick an archetype or template to build their character on – Mad Scientist*, Monster, Super-spy, Werewolf, Golem, Demon-ridden Sorceress – feel free to plunder any and all of Pulp, Sci-Fi, Fantasy for an idea (or even come up with your own).

That’s who your character is. There should be a reason the ministry would want to employ you – some extraordinary ability, power or skill-set. There should also be a reason you work for the ministry: They might have stayed your execution for a crime (real or framed) in return for your service. Maybe they pay you vast sums of money. Perhaps they are the only source of a drug you need. Or possibly you’re just the right mix of patriotic and amoral that you do it because you want to.

 


 

Game Book (2016)

 

Friday – Morning Game

(11am – 5pm)

 

Game 1/1: I am the Hunter

GM: Kevin D
Cast: As many as are able to make the Friday Morning game.
System: ADRPG using the partial powers found on By Design.

I am the Hunter.

Description: “I am the Hunter.”

Characters: Characters should be based on 100pts and represent a fairytale (or pantomime) character of your choice (first come, first served). Please provide me a copy of the fairytale you’re basing your character on (5pts if provided before the Con). ‘Non-Standard’ abilities can generally be crafted using the partial powers linked, but if you get in early enough, we can tailor things too. A single full-length picture representing your character will net you an additional 5pts. As always, the GM can be bribed on the day with suitable snacks 🙂

Players:

  1. Dave C
  2. Edith B
  3. Matthew B
  4. Tym N
  5. Jonathan A
  6. Alan W
  7. Scott S
  8. Paul J
  9. Sally P

 


 

Friday – Evening Game

(7pm to Late)

 

Game 2/1: The Réti Maneuver

GM: Alan W
Cast: 4-6
System: ADRPG
Description:

“That accounts for the bleeding, you see,” she said to Alice with a smile. “Now you understand the way things happen here.”

“But why don’t you scream now?” Alice asked, holding her hands ready to put over her ears again.
“Why, I’ve done all the screaming already,” said the Queen. “What would be the good of having it all over again?” – Alice Through the Looking Glass, Lewis Carroll

Characters: Characters are the champions of their respective Shadows. Events occur post-Patternfall. Details on Powers and backgrounds from the GM. Characters are based on 75pts with a free 5pt Shadow.

Players:

  1. Richard U
  2. Edith B
  3. Jonathan A
  4. Jason P
  5. Paul J
  6. Sally P

 

Game 2/2: Stranger Still

GM: Vivek D
Cast: 6-8
System: ADRPG
Description: Set not very long after Patternfall… dealing with the consequences thereof.

Characters: A game for 6-8 elders (except for the known or suspected dead ones) or their children, set not very long after Patternfall, and dealing with the consequences thereof. Unavailable elders: Deirdre, Brand, Eric, Oberon, Dworkin, Corwin and anyone else the GM decides is game breaking. Characters to be built on 200 points plus free pattern for elders, 100 points plus free pattern for children. Children may not take advanced powers. Children of Corwin may take his pattern instead of the Amber one. Anyone playing an elder may get Free Stuff added to their character sheet by the GM, depending on the elder they pick. Everyone likes Free Stuff, right? Since all player characters will have Pattern, no pure-blooded Chaosians.

Character guidelines: If you’re an elder, think about what you did leading up to Patternfall. Think of some dirty secrets you may have, or what knowledge you may have pursued out of sight of your interfering siblings. If you do not have a dirty secret, one will be provided for you. If you are a child, as above for what you did in the lead up to Patternfall, but you don’t have to have a dirty secret.

Players:

  1. Dave C
  2. Rachel W
  3. Matthew B
  4. Tym N
  5. Gary B
  6. Kevin D
  7. Scott S

 


 

Saturday – Morning Game

(9am – 5pm)

 

Game 3/1: Fallen Amber

GM: Matthew B
Cast: 4-6
System: Amber DRPG

A great country worthy of the name does not have any friends. – Charles De Gaulle

Setting: An Amber where Corwin never arrived with guns to save the day.

Description: Eric fell upon the stairs and nobody came to his rescue. Dara walked the pattern and Amber fell to Chaos. The remaining Elders are in hiding, subject to attempts by Chaosian Trump Hierarchs to seize them. Brand and Oberon are missing, Corwin is presumed dead and Benedict has lost an arm. The only hope for Amber is the younger generation, those not in the family deck, those who were hidden from records and can move around shadow undetected.

Characters: 100pt characters, no items, followers, shadows or animals. All characters get free limited pattern worth 25pts (the ability to travel shadow by walking and to find and follow paths through shadow), Pattern and Advance Pattern are both 25 points cheaper (costing 25 and 50 pts) as well.

Players:

  1. Dave C
  2. Rachel W
  3. Jonathan A
  4. Alan W
  5. Kevin D
  6. Scott S

 

Game 3/2: Under Eastern Skies, Evil Awakens

GM: Jason P
Cast: 5-7
System: Modified Diceless

Description: The year is 1932, and with the coming of the New Year of the Monkey almost upon us, it is time for both residents and visitors to the colony of Hong Kong to get ready to enjoy the festivities. However in the darker places far from the celebrations, a danger is brewing that threatens the Islands and the wider region. It falls to a handful of brave souls to counter this threat and save the day.

Characters: Characters are exceptional Shadow dwellers, heroes and heroines typical of those found in pulp action fiction, and have a reason to be in Hong Kong. A modified character system is being used and I will send details to players once the games have been allocated.

Players:

  1. Richard U
  2. Edith B
  3. Tym N
  4. Vivek D
  5. Gary B
  6. Paul J
  7. Sally P

 


 

Saturday – Evening Game

(7pm – Late)

 

Game 4/1: Lines of Imperfection

GM: Dave C
Cast: 4-6
System: Lords of Gossamer and Shadow
Description:

Ten years ago the beacon of Shatterlight faltered and was renewed. No-one knows the cause of its weakness, how it was renewed or by whom. Since then things haven’t been the same and now the Lady of Shatterlight is concentrating her will on the matter. Groups of lesser Lords are sent to the old worlds in search of something or someone – Lígetræsc

Along the Stair the monks of the saffron robe have been seen. Has fabled Alundil been found? Has Great Souled Sam Returned to Gossamer to fight once more?

In a burnt out wreck of a car Hugh Cornwell’s voice comes through, “Something’s happening and it’s happening right now, You’re too blind to see it, Something’s happening and it’s happening right now, Ain’t got time to wait…”

Characters: Casting sheet will go out before game as I need to know what I’m getting with respect to characters. Characters will be constructed using 150pts from Lords of Gossamer and Shadow. All Artefacts must be pre-approved so no Christmas Tree characters please. Partial Powers available on enquiry for Eidolon and Umbra. I would advise against Invocation – if you really want it make sure you talk to me. No more than 5 pts of Bad/Good stuff. No more than one attribute at Superior or lower (-10pts). No player contributions. Returning characters will need to have a chat with me before and are more than welcome – you know what you did after all.

Players:

  1. Kevin D
  2. Richard U
  3. Edith B
  4. Paul J
  5. Gary B
  6. Tym N
  7. Vivek D

 

Game 4/2: Amber Mouseguard: The Blood Needle

GM: Matthew B
Cast: 4-6
System: ADRPG(ish) – Setting: Based on Roger Zelazny’s Amber and David Petersen’s Mouseguard
Description:

“Take no duty of the Guard lightly. Friends must not be enemies. Just as enemies must not be friends. Discerning the two is a life’s work.” – David Petersen

Nobody knows what happened to the Great City of Giants and Gods generations ago. A great castle lies empty and ruined above the shining pattern that still burns in its basement. They built a great city and an underwater kingdom, but all of it lies deserted and desolate now.

Over time we rose and inherited this realm and slowly built our civilisation and cities. We learned to read and write, to work stone in the manner of the great examples we were given, to work steel to arm ourselves. We inherited the wealth of the Giants, still treating it with the fear and respect it deserved. Now there are three dozen cities and towns from the tree top houses of Oaktown and Pinetown on the edge of the great forest of Arden to the underwater settlement in Rebma, the farms towns of the vale, and the mysterious underground cities of Clarissa and Dybelle in the Grove of the Unicorn. All these settlements are different, and all rule themselves but they have all prospered.

Life is safer, but not safe; in the miles between cities paths and trails offer some protection from the wolves, dogs, snakes, foxes, owls, hawks and other beasts that rove the countryside. There are enemies: savage mice from the mountains, weasels and other beasts from deep in the forest, even the weather can be an enemy. Against these stand the Guard, headquartered in the City of Amber near the outer walls of the Castle itself. The Guard all swear an oath, to be held as sacrosanct:

“We as Guard offer all that we are to protect the sanctity of our species, the freedom of our kin, and the honour of our ancestors. With knowledge, sword, and shield, we do these deeds, never putting a lone mouse above the needs of all, of the desire of self above another. We strive for no less than to serve the greatest good.”

It is deep in winter, snow lines the rooftops and the streets of the great city. The mead is being poured and the tales have started. The guards of Gate Keep are curled up for the long cold and everything is quiet.

Characters: Generation on the night

Players:

  1. Jonathan A
  2. Rachel W
  3. Scott S
  4. Alan W
  5. Sally P
  6. Jason P

 


 

Sunday – Morning Game

(9am – 5pm)

Game 5/1: Dreams of the Iconoclast

GM: Alan W
Cast: 4-6
System: ADRPG
Description:

Take this kiss upon the brow!
And, in parting from you now,
Thus much let me avow —
You are not wrong, who deem
That my days have been a dream

Characters: Characters are from a future Shadow Earth, specialists in their chose field. No points required, just a description.

Players:

  1. Richard U
  2. Dave C
  3. Vivek D
  4. Gary B
  5. Jason P
  6. Paul J
  7. Sally P

 

Game 5/2: 4077

GM: Tym N
Cast: 4-6
System: ADRPG

Description: The Patternfall War rages on with neither side having a decisive advantage. Meanwhile just behind the front line the men and women of a Mobile Amber Surgical Hospital make a startling discovery.

Characters: 50 point characters with some restrictions. Full character creation rules will be sent out to players.

Players:

  1. Rachel W
  2. Edith B
  3. Matthew B
  4. Kevin D
  5. Jonathan A
  6. Jonathan C
  7. Scott S

 


 

Sunday – Evening Game

(7pm – LATE)

Game 6/1: Amber Mouseguard: The Tempest

GM: Matthew B
Cast: 4-6
System: ADRPG(ish) – Based on Roger Zelazny’s Amber and David Petersen’s Mouseguard
Description:

“Clouds, leaves, soil, and wind all offer themselves as signals of changes in the weather. However, not all the storms of life can be predicted.” – David Petersen

Nobody knows what happened to the Great City of Giants and Gods generations ago. A great castle lies empty and ruined above the shining pattern that still burns in its basement. They built a great city and an underwater kingdom, but all of it lies deserted and desolate now.

Over time we rose and inherited this realm and slowly built our civilisation and cities. We learned to read and write, to work stone in the manner of the great examples we were given, to work steel to arm ourselves. We inherited the wealth of the Giants, still treating it with the fear and respect it deserved. Now there are three dozen cities and towns from the tree top houses of Oaktown and Pinetown on the edge of the great forest of Arden to the underwater settlement in Rebma, the farms towns of the vale, and the mysterious underground cities of Clarissa and Dybelle in the Grove of the Unicorn. All these settlements are different, and all rule themselves but they have all prospered.

Life is safer, but not safe; in the miles between cities paths and trails offer some protection from the wolves, dogs, snakes, foxes, owls, hawks and other beasts that rove the countryside. There are enemies: savage mice from the mountains, weasels and other beasts from deep in the forest, even the weather can be an enemy. Against these stand the Guard, headquartered in the City of Amber near the outer walls of the Castle itself. The Guard all swear an oath, to be held as sacrosanct:

“We as Guard offer all that we are to protect the sanctity of our species, the freedom of our kin, and the honour of our ancestors. With knowledge, sword, and shield, we do these deeds, never putting a lone mouse above the needs of all, of the desire of self above another. We strive for no less than to serve the greatest good.”

Spring has broken after a cold and turbulent winter. While the snows still lie on the ground the Guard set out to deal with troubles that have been uncovered within their own ranks.

Characters: Generation – On the night

Players:

  1. Gary B
  2. Vivek D
  3. Kevin D
  4. Edith B
  5. Rachel W

Game 6/2: Lines of Imperfection (Re-Run for Session 4/1)

GM: Dave C
Cast: 4-6
System: Lords of Gossamer and Shadow
Characters and Description: See Session 4/1

Players:

  1. Jason P
  2. Jonathan A
  3. Jonathan C
  4. Scott S
  5. Alan W

 


 

Backup Games

For GMs kind enough to offer ‘extra’ games even though they would prefer to be playing!

Game B/1: Minions

GM: Rachel W
Cast: 5-7
System: ADRPG
Description: The first Golden Circle Summit is about to begin. It will be a week-long meeting involving the heads of every major state, and all the elder Amberites are expected to attend. Coincidentally, at about the same time, troubling rumours start to circulate concerning a backwater shadow that is not currently part of the Golden Circle. Since the elders are not available to investigate in person, who do they send but their most trusted minions?
Characters: Each character is a minion of one of the elders (choice of elder on a first come, first served basis). Characters to be created using the ‘items’ section of the ADRPG.
 

 


 

 

Game Schedule (2015)

Players Listed: 16

Friday – Morning Game

(11am – 5pm)

 

Game 1/1: I am the Hunter

GM: Kevin D
Cast: As many as are able to make the Friday Morning game.
System: ADRPG using the partial powers found on By Design.

I am the Hunter.

Description: “I am the Hunter.”

Characters: Characters should be based on 100pts and represent a fairytale (or pantomime) character of your choice (first come, first served). Please provide me a copy of the fairytale you’re basing your character on (5pts if provided before the Con). ‘Non-Standard’ abilities can generally be crafted using the partial powers linked, but if you get in early enough, we can tailor things too. A single full-length picture representing your character will net you an additional 5pts. As always, the GM can be bribed on the day with suitable snacks 🙂

Players:

  • Jonathan A
  • Dave C
  • Marieke K
  • Richard U

Game 1/2: StrangeWays Here We Come

GM: Alan W
Players:

  • Sarah A
  • Anthony W
  • Jane W
  • Tym N

 


 

Friday – Evening Game

(7pm to Late)

 

Game 2/1: No More Heroes

GM: Dave C
Cast: 6-8 (expandable) all of whom need to be able to chat to me by email prior to the game so that I can sort stuff out.
System: Lords of Gossamer and Shadow’ish

Whatever happened to Leon Trotsky?
He got an ice pick
That made his ears burn

Description: Across the Gossamer Worlds the rumour is out. The Great Beacon in Shatterlight is failing. The symbol of the supremacy of Lady Vala is guttering in the wind. Rumours of dark things being seen in odd parts of the Stair are whispered across the Stair. Is this the return to War? Are the old enemy once more at the Doors of Gossamer? Who were the enemy? Is this just some convoluted plot by the Lords of Gossamer? And what are you going to do about it?

Characters: Casting sheet will go out before game as I need to know what I’m getting with respect to characters. Characters will be constructed using 150pts from Lords of Gossamer and Shadow. All Artifacts must be pre-approved so no Christmas Tree characters please. Partial Powers available on enquiry for Eidolon and Umbra. I would advise against Invocation – if you really want it make sure you talk to me. No more than 5 pts of Bad/Good stuff. No more than one attribute at Superior or lower (-10pts). No player contributions.

Players:

  • Gary B
  • Vivek D
  • Anthony W
  • Jane W
  • Kevin D
  • Edith B
  • Rachel W
  • Marieke K

 

Game 2/2: The Ossuary in Winter

GM: Tym N
Cast: A game for 4 to 6 players.
System: Amber Diceless RPG

Description: It started with the gardeners complaining about ghosts near the mausoleums, then the rest of the servants got spooked and now no-one will go up Mount Kolvir after dark. Which is why, partly out of a sense of adventure, partly for a dare and partly to please Random, you find yourselves trudging uphill through the snow just as the sun is setting…

Characters: 100 point ADRPG characters. I would like characters in early and reserve the right to veto any that I consider unsuitable.
Players:

  • Matthew B
  • Simone PM
  • Richard U
  • Sarah A
  • Jonathan A
  • Alan W

 


 

Saturday – Morning Game

(9am – 5pm)

 

Game 3/1: Amber to Ashes

GM: Alan W
Cast: 6-8

My name is Alex Dee. I’ve just been shot, and that bullet has taken me back to 1983. I could be one second away from life…or one second away from death.

All I know is that I have to keep fighting. Fight to live. Fight to see my daughter. Fight to get home.

Characters: Characters are law enforcement officers in the Golden Circle kingdom of Hyde. Events occur post-Patternfall. Details on Powers and backgrounds from the GM. Characters are based on 50pts. No artefacts, allies or constructs.

Players:

  • Dave C
  • Simone PM
  • Matthew B
  • Kevin D
  • Jonathan A

 

Game 3/2: Implausible Deniability

GM: Vivek D
Cast: 6-8
System: Amber DRPG (60 points, no Pattern or Logrus)
Background: You are all members of an elite squad of troubleshooters who deal with incursions of what can only be described as weirdness into the everyday world.

This game is set in the same timeline as last year’s “Implausible Deniabilty” and players may return, although knowledge of the events of that game is not required (or even helpful).

If you are playing a returning character, you have 10 points to spend on last year’s build.

When an incursion of extradimensional hellpuppies (or whatever) occurs you and your team roll out, stop it from happening with as much or as little violence as you need (or want) and then make sure it never happened at all. Simple, really.

Characters:

    • What kind of member of the team are you?
    • Are you mostly there for the application of violence?
    • Which, if any, mundane law-enforcement (and/or law-breaking) organisation (from any country) were you recruited from?
    • Do you take care of the cover up?
    • Do you do something else for the team?

 

    • Also, have you picked up any strange abilities or gadgets during your time on the team?
    • Shapeshifting (partial if you prefer), Conjuration and Sorcery are available, with varying levels of side effects.

 

    • You have 60 points to spend.
    • I’m sure you’re all familiar with the basic stats and powers but in case you arent:
      • Psyche : Look into my eyes / Trussst in mee (willpower and mental power)
      • Strength : Hulk smash! / I know Kung-Fu
      • Endurance: It’s Just a Flesh Wound / Q: How long have you been awake? A: What day is it?
      • Warfare : Weapons / Leadership / I’m not left handed either

 

    • Powers:
      • Shapeshift (partial):Depending on which powers you have, you may have an alternate form or forms (5 points each), be able to alter your features and general size and shape (with concentration, 10 points), heal wounds very fast (5 points) or have a similar power.

        The medics tell you it looks like cancer but is apparently not killing you. And is useful. They don’t understand why. They seem upset about the amount of paperwork this is causing.

      • Sorcery:Magic(ish). You know a small set of ‘spells’ with specific effects (which we will work out before the game). Perhaps you have a simple power blasting ability or limited flight (5 points each), or hypnosis bordering on mind control (5 points and up) or telepathic communication (5 points).

        You don’t know where these powers came from – they started after one of your stranger missions. And sometimes you get these headaches.

      • Conjuration:Once you have taken apart an item and figured out how it works you seem to be able to recreate it, apparently out of nothing, given a few minutes to concentrate and something to stop the nosebleeds.

        Anything your character could reasonably have disassembled or know how to make is included, if you want any unusual or complicated items ask me before the game and I’ll decide if you can or not.

        You probably can’t make anything more complicated than a gun, certainly anything with an integrated circuit is beyond your ability.

 

  • General:
    Psyche generally fuels sorcery and conjuration.Endurance means you can use shapeshift abilities without going into a coma. It’s also quite important for conjuration.

    A normal human has 0 points in all stats, which is not enough to use any unusual abilities: Generally at least 10 points is required in the primary stat concerned to use one of the listed powers effectively.

    A 10 point difference represents overwhelming superiority.

    You may also have picked up a strange device or gadget from one of your previous missions, and been allowed to keep it: Describe it to me and I’ll work out a cost and tell you if it’s allowable.

Players:

  • Sarah A
  • Edith B
  • Gary B
  • Marieke K
  • Tym N
  • Richard U
  • Rachel W

 


 

Saturday – Evening Game

(7pm – Late)

 

Game 4/1: The Dutiful Grandchildren

GM: Dave C
Cast: 6-8 (expandable) all of whom need to be able to chat to me by email prior to the game so that I can sort stuff out.
System: Amber’ish homebrew

Description: Oberon may not be the man he once was but he knows the stench of traitors. The three redheads now adorn the castle walls as food for the crows. The redheads crime – an attempted coup d’etat. Attempted being the key word there of course. The rest of the “Elders” have fled into shadow or other boltholes refusing any contact by trump or other means.

Leaving only Oberon’s favourites, his grandchildren to hold everything together. His dutiful grandchildren, the ones who’d never want to disappoint their grandfather.

A delegation from the Golden Circle Kingdoms is due tonight and things must be maintained. Order must be mimicked if not managed and then perhaps things can go back to normal.

Characters: Casting sheet will go out before game as I need to know what I’m getting with respect to characters. 150pts Amber’ish. All Artifacts must be pre-approved so no Christmas Tree characters please. No Shadow Knight. No more than 5 pts of Bad/ Good stuff. No more than one attribute at Chaos or lower (-10pts). No player contributions.

Players:

  • Jonathan A
  • Matthew B
  • Vivek D
  • Anthony W
  • Jane W
  • Rachel W
  • Gary B
  • Kevin D

 

Game 4/2: Myths Forgotten by the Day

GM: Richard U
Cast: 6
System: ADRPG,
Amber Involvement: Cameo appearances only.

Description:

What if you slept
And what if
In your sleep
You dreamed
And what if
In your dream
You went to heaven
And there plucked a strange and beautiful flower
And what if
When you awoke
You had that flower in you hand
Ah, what then?
― Samuel Taylor Coleridge

I have dreamt in my life, dreams that have stayed with me ever after, and changed my ideas; they have gone through and through me, like wine through water, and altered the color of my mind. And this is one: I’m going to tell it – but take care not to smile at any part of it.
― Emily Brontë

Characters: “Normal” Earthlings, designed by the players before the con.

Players:

  • Sarah A
  • Edith B
  • Marieke K
  • Tym N
  • Simone PM
  • Alan W

 


 

Sunday – Morning Game

(9am – 5pm)

Game 5/1: Birthright

GM: Simone P-M
Cast: 6
System: Amber

Description: You were very young when Dworkin brought you here. You probably don’t really remember your parents or what happened to them, but you know that you are all orphans, kept safe in a secret shadow and taught all the skills you need to survive. Whenever Dworkin came for one of his rare visits, he took away with him all those who had graduated. Now it should be your turn, but Dworkin hasn’t been back in a long time…

Characters: Characters are young adults eager to experience the world they’ve been taught about. You will have all grown up together, so any rivalries will run deep. Character creation details will be sent to players.

 

Game 5/2: Tainted Life

GM: Matthew B
Cast: 4-6
System: Amber
Setting: Amber, Post Corwin’s Saga

Description: A brown bird delivered a message to you in shadow. On it is Benedict’s neat and formal script.

Amber has fallen, there is an enemy of unknown provenance that has taken its gates, and a disease is in its soldiers. The ‘malady’ is transmittable through psychic connection. The Castle is still secure for the moment, it is being held by myself, Random, Vialle and Fiona. Llewella is holding Rebma. All other family members may be contaminated. Meet on Shadow Earth in Trafalgar Square, recover the Jewel of Judgement, get it to Amber so we can use it to heal infected Family and purify the contaminated pattern.

Characters: 150pt characters with free pattern, no more than 16 points in total to be spent on items, shadows or artefacts. Nobody can buy attunement to the Jewel of Judgement. All characters are grandchildren of Oberon with publicly known parentage and reputations, but who have been away for at least a couple of years. No contribution points. Finally Stuff will be treated like an attribute and be ranked. Please submit both a public (including description) and a private summary of your character (no more than 200 words in each).
Players:

  • Sarah A
  • Marieke K
  • Anthony W
  • Jane W

 

Game 5/3: No Beast So Fierce

GM: Kevin D
Cast: 4-8
System: Lords of Gossamer and Shadow

Description: This game is a Lords of Gossamer and Shadow pre-release play-test. Further details will be available directly from the GM.
Players:

  • Gary B
  • Dave C
  • Simon PM
  • Alan W

 

Game 5/4: Through the Silent Nights

GM: Rachel W
Cast: 4-6
System: ADRPG

Description: First Prince Martin loses his Pattern powers halfway through a shadow walk. And now Merlin has gone missing. Is someone targeting the younger generation of Amberites? You could be next… So when King Random commands you to investigate, you have a vested interest in complying.

Characters: 100 point ADRPG characters – no Shadow Knight, no advanced powers.

Players:

  • Jonathan A
  • Edith B
  • Vivek D
  • Tym N
  • Richard U

 


 

Sunday – Evening Game

(7pm – LATE)

NOTE: We’ll be playing this by ear as some folk may not be up for the late night game, be tired, be more interested in general chat, etc. This is more for the numbers!

Game 6/1: Matthew’s ‘Beer and Pretzel Style’ after-con games

GM: Matthew B
Cast: Everyone’s welcome!
System: Various
Description: Dependant on player availability, demand or need of sleep!
Players:

  • Gary B
  • Dave C
  • Kevin D

 

Game 6/2: Burning Coal (Vivek’s ‘Unofficial’ Game)

GM: Vivek D
Cast: Everyone’s welcome!
System: Burning Coal (see below for details)

Setting: It is 1901 – You are all agents of The Ministry (it has an official name but everyone refers to it as The Ministry) – the chief Propaganda, Intelligence & Espionage organisation of the British Empire in a steampunk setting.

Characters: You are all out of the ordinary in some way – you have a power or ability that normal people don’t have. We’re using a cut down version of the system which works like this:

Schtick: Your theme, ability, background: An archetype or character from literature/movies/comics (as long as they vaguely fit). Think League of Extraordinary Gentlemen.

Examples have included:

  • Mad Scientist/Enlightened Engineer (The Professor)
  • Mind-wiped regenerating werewolf/human chimera whose skeleton ended up plated with steel (The Iron Man)
  • Interdimensional Teleporter (The Invisible Woman)
  • Bond (James Bond)
  • Catburglar serving as the Ministry section chief’s official valet (no codename, he was just the chief’s batman)
  • Master (or Mistress) of Disguise [we never found out] (also no codename: listed as missing in action.
  • Master Difference Engineer and trainee sorceror, inventor of the first self-propagating program currently spreading through the world’s tube network. (file mysteriously erased from records)
  • Son of [Captain] Nemo (The Submariner)

Focus: Pick one “trait” from the following that best describes your character:

  • Strong – punching, lifting, pushing etc
  • Agile – running, jumping, unnecessary backflips down corridors
  • Tough – taking repeted blows to the face / surviving night on ouzo
  • Dextrous – watchmaking, pickpocketing, lockpicking, typing
  • Intelligent – deep thinking, analysis, inventing
  • Quick-thinking – improvising, staying calm in a crisis, mcguyvering
  • Strong-willed – resisting hypnosis, magic, enjoying wagnerian opera
  • Manipulative – swaying people to your will with weasel words
  • Charming – making friends and influencing people

That’s it. You will be briefed before the mission to the extent that the Ministry deems necessary.
Players:

  • Jonathan A
  • Sarah A
  • Edith B
  • Tym N
  • Marieke K
  • Richard U
  • Rachel W

 


 

Backup Games

For GMs kind enough to offer ‘extra’ games even though they would prefer to be playing!

Game B/1: StrangeWays Here We Come

GM: Alan W
Cast: 6-8

Denizens of House Jesby, you have pleaded guilty to the charges brought by this court and it is now my duty to pass sentence. You are habitual criminals who accept arrest as an occupational hazard and presumably accept imprisonment in the same casual manner. We therefore feel constrained to commit you to the maximum term allowed for these offences — you will go to prison for five years.

Characters:
Characters are Chaosian malcontents. Events occur pre- Patternfall. Details on Powers and backgrounds from the GM. Characters are based on 50pt with free Basic Shapeshift. No artefacts, allies or constructs.

Game B/2: Amber Mouseguard: The Fall

GM: Matthew B
Cast: 4-6
System: ADRPG(ish)
Setting: Based on Roger Zelazny’s Amber and David Petersen’s Mouseguard
Character Generation: On the night

Description: Nobody knows what happened to the Great City of giants and Gods generations ago. A great castle, empty and ruined with its basement and the shining pattern that burns there. They built a great city and an underwater kingdom, but all of it lies empty and in ruins.

Over time we rose and inherited this realm and slowly built our civilisation and cities, we learned to read and write, to work stone in the manner of the great examples we were given, to work steel to arm ourselves. We inherited the wealth of giants, still treating it with the fear and respect it deserved. Now there are three dozen cities and towns from the tree top houses of Oaktown and Pinetown on the edge of the great forest of Arden to the underwater settlement in Rebma, the farms towns of the vale, the mysterious underground cities of Clarissa and Dybelle in the Grove of the Unicorn. All these settlements have self rule and although the societies can be different the people have prospered.

Life is safer, but not safe; and in the miles between cities paths and trails offer some protection from the wolves, dogs, snakes, foxes, owls, hawks and other beasts that rove the country side. There are enemies: savage mice from the mountains, weasels and other beasts from deep in the forest, even the weather can be an enemy. Against these stand the Guard, headquartered in the City of Amber near the outer walls of the Castle itself. The Guard all swear an oath, they are supposed to hold it to be sacrosanct:

“We as Guard offer all that we are to protect the sanctity of our species, the freedom of our kin, and the honour of our ancestors. With knowledge, sword, and shield, we do these deeds, never putting a lone mouse above the needs of all, of the desire of self above another. We strive for no less than to serve the greatest good.”

The leader of the Guard, Paulette, is worried, a settlement in Arden has fallen and an enemy army approaches. Who are they? Can they be stopped? These are the questions that have to be answered by you and your fellows.
 

 


 

 

Game Schedule (2014)

Players Listed: 26

Friday – Morning Game

(11am – 5pm)

 

Game 1/1: A-Void-Dance

<GM: Kevin D
Cast: A scenario for 6 or 9 players
System: ADRPG

Description: The Patternfall War has been over for quite some time. As such Amber is no longer at war with the Courts… at least not openly. At the same time, Corwin disappeared from Amber and has set himself up in a universe of his own… Design. He now rules from the gas-light City of Fenneval on whose broad avenues one can enjoy the fragrance of chestnut blossoms. Random maintains his rule in Amber, though is known to disappear on a regular basis. Often to the consternation of his queen. And Merlin now rules within the Courts of Chaos. Dara’s son and protégé has stood by his pledge that he shall be the puppet of no man… or woman. One might think that with such ruler’s all would be calm.

But then one would be wrong!

Time is short. Coming together in the face of the Void, the champions of these disparate powers must agree on a treaty covering various diverse and contentious issues… before it is too late.

I’m New?!: New to Amber DRPG? Don’t worry, we’ll help you out with a character concept. All you really need to do is think of Game of Thrones, pick one of the character concepts, and then think what you’d do if you were all dumped in a castle and told get a treaty signed – with a deadline!

Characters: Characters are the Champions of Amber, Chaos and Fenneval, masters of their respective seats of power, and heralds of change. As such, characters are based on 275pts. Item attribute costs and Basic ‘Partial Powers’ are listed on ‘By Design‘. Advanced and Exalted powers are based on ‘what you want to do’ and priced accordingly although as a rule of thumb, each advanced ability costs 10pts and each exalted ability 15pts. Stuff ‘earned’ though RP and not bought, and Conjuration rolled up into its respective abilities.

Style: Free Form, the game will require player interaction and effective negotiation. Character will be divided up, before the con (on a first come first served basis,) into the the three camps and provided with provided suitable ‘viewpoints’ regarding various important and debatable topics. The GM – is there to provide spanners!

Contributions: 1pt per Trump (Max 2pts). 1pt per 100 words of your background (Max 10pts). 1pt per plate of home-baked goodies provided to bribe the GM (Max 3pts)
Players:

  1. Nick R
  2. Marieke K
  3. Jane W
  4. Anthony W
  5. Rachel W
  6. Simone P-M

 


 

Game 1/2: One Last Song for Faeilla le Fae

<GM: Alan W
Cast: A scenario for 6-8 players
System: ADRPG

Description: Deep in the castle, a doctor emerges from the doorway into a dimly lit corridor, blood dripping from his hands and splattering the front of his robes. “I’m sorry, my liege. We did all we could…”

Elsewhere, the Queen Niamh Memorial Difference Engine comes to a sudden halt, spitting out a printed card from its uppermost aperture.

The Priestess takes the polished card between her delicate fingers and smiles. “It’s a girl.”

Characters: Characters are Rebman nobles with events occur during Oberon’s reign, when Amber establishing itself in the sea of Chaos. Details on Powers from the GM. 150pt characters; Constructs developed with the Shadow Knight rules will be considered if submitted before the Con.

Players:

  1. Todd T
  2. Mark B
  3. Christi S
  4. Dirk B
  5. Jimmy D
  6. John D

 


 

Friday – Evening Game

(7pm to Late)

 

Game 2/1: Paranoia in Amber

GM: Tym N
Cast: A scenario for 4-6 players
Time: Friday Evening Slot Preferred
System: ADRPG

Description: Random’s got some trouble that needs shooting and he knows just the people to do it for him. Now if you’ll just pay a quick visit to Dworkin on the way out he’s got some things that might help you.

Character Generation: 125 point Characters using basic Amber rules except that Items and Creatures will be given out by the GM and players should only state the number of points they wish to spend. Players should also come up with valid reasons as to why their character might betray Amber (not that they need to be actual traitors). Stuff is limited to ± 5 points, but seriously, would you risk Bad Stuff in a Paranoia game?

IMPORTANT NOTE: As this is a Paranoia style game, players should expect their characters to die… repeatedly.
Players:

  1. Kevin D
  2. Scott S
  3. Paul J
  4. Mark B
  5. Christi S
  6. Nick R

 


 

Game 2/2: Sesame Street

GM: Todd T
Cast: A scenario for 6-8 players
System: ADRPG

Description: Save the children of amber… You are awoken from a disquieting dream, your bond to the place you call ” home ” is weakening and the children need your help. If you don’t reach out to them soon they may they will grow up bitter, tainted by the evil known as Sesame street. Can you bring happiness to the children of amber and avoid getting cancelled and left jobless next season.

Characters: Players can play any character from any season of the show. Character build will be based off the Amber RPG with 200 points to alot to characters. Character creation is flexible in creating the muppets and if you have ideas feel free to bounce them off me.
Players:

  1. Marieke K
  2. Alan W
  3. Rachel W
  4. Vivek D
  5. Matt N
  6. Edith B
  7. Jimmy D
  8. John D

 


 

Game 2/4: The Watch

GM: Matthew B
Cast: A scenario for 4-6 players
Time: An evening slot
System: ADRPG

Description: It is the early days of Random’s Reign. You, and your companions, are on watch in Amber City, which doesn’t really need a watch except to handle the drunken sailors down by the city docks. Its a dull life for a guard, but its also quiet.

Now you have been called out at six in the morning, apparently somebody has been murdered.

Character Generation: 0 pt characters.  Amber Diceless RPG.  No Shadow Knight weirdness.  No items or sets of items over 2 points. Stuff limit 5pts. Stats may be bought negative in bands of 0/-2/-4/-10/-15/-25. All characters are members of Amber City Watch.

Players:

  1. Dave C
  2. Simone P-M
  3. Melvin K
  4. Claire M
  5. Dirk B
  6. Gary B

 


 

Saturday – Morning Game

(9am – 5pm)

 

Game 3/1: Where Amberites Dare!

GM: Matthew B
Cast: 4-6 players
Time: A long day slot ideally
System: ADRPG

Description: It is the early days of Random’s Reign. You are all trumped by the king. He is standing in a forest clearing and pulls you through. Snow is falling all around.

“We have a problem, some documents and an important possession of mine have been stolen. They have been secreted in a castle in the Golden Circle Kingdom of Farnase. Whether or not they are involved with the theft, I do not wish to know, what I do know is they intend to use them for economic and diplomatic gain. I need them back, and my property. I could charge in as a member of the family, but that by itself would be a diplomatic blunder.”

“I, as King of Amber, request that you break into the castle, steal the documents, recover my property and return it to me without Ambers involvement being suspected or provable. In return to those of you who I trumped from the cells, you will be granted a pardon, to those of you who are stained by your parents actions, I will ignore it and write your history anew and to those of you who have requested a chance to prove yourself this is it.”

Character Generation: 100pt characters. Amber Diceless RPG. No shadow knight weirdness. No items or sets of items over 4 points. Stuff limit 5pts. No stats below chaos. All characters must either come with a decent criminal record from the reign of Eric/Oberon/Corwin or Random, be the children of Amberites not in favour in the court (Eric/Brand etc) or just be good guys out to prove themselves. [If prisoners have items, animals or allies then they will be returned by Random when the characters accept] [All characters should be willing to accept this deal at the start of the scenario.] [Farnese is a sword and musket style world]

Players:

  1. Dave C
  2. Jane W
  3. Anthony W
  4. Mark B
  5. Marieke K
  6. Dirk B

 


 

Game 3/2: Elders of Tzion

GM: Matt N
Cast: 6 players
System: ADRPG

Description: Amber is plunged into turmoil when the city undergoes a series of terrorists attacks. The first came without warning, an explosive device of unknown origin killing dozens of people on a busy market day, swiftly followed by a second bomb and then a third. The frightened citizens are demanding action from King Random, however not even even Caine and his network of spies seem know who is behind the atrocities until the badly burned body of one of his operatives is found by the castle guards with a bloody note pinned to his chest. The note is written in enochian, the ancient language of Angels, and is attached with a metallic feather the edge of which is sharp as a razor.

“We the Elders demand that the heretics of Amber return Mount Tzion and the city to it’s rightful rulers or suffer the consequences of your actions”.

Character Generation: TBA
Players:

  1. Simone P-M
  2. Alan W
  3. Todd T
  4. Vivek D
  5. Sally P

 


 

Game 3/3: Ladies Night

GM: Rachel W
Cast: Scenario for 4–6 players
System: ADRPG

Description: You are cordially invited to the wedding of Princess Fiona of Amber and Duke Mandor Sawall of Chaos, at the Great Tree of Ygg on Midsummer’s Eve (by the local shadow calendar). But more importantly, you are also invited to Fiona’s hen night!

Characters: 100 point characters, must be female (though obviously players of any gender are welcome), and associated closely enough with either the Amber or Chaos royal family to warrant an invitation to the hen night. No advanced powers, no Shadow Knight.

Players:

  1. Kevin D
  2. Tym N
  3. Claire M
  4. Christi S
  5. Scott S
  6. Melvin K

 


 

Game 3/4 (2/3) Mass Destruction OR Hillfolk and other DramaSystem tales

Organiser’s Note: Session 2/3 has been moved here from Friday Night. The game system will be decided amongst the players.
GM: Nick R (Badgers)
Organiser’s Note: If you wish to participate in this slot, please also vote for which game you’d prefer!
Time: An evening slot

Mass Destruction

Cast: A scenario for 4-6 players
System: EPOCH, a card-based roleplaying game of character-driven survival horror.

Description: Report to the world on a suspected secret weapons facility and uncover an ancient terror during the invasion of Iraq. (From the EPOCH scenario book War Stories.)

Characters: Blogger, Foreign Correspondent, Newspaper Columnist, Television Anchor, Photojournalist, Magazine Writer.

Hillfolk and other DramaSystem tales

Cast: For 6-8 players
System: DramaSystem, a diceless roleplaying game of epic interpersonal conflict.

Description: Background and characters to be determined before the con. Many example backgrounds are provided in the books Hillfolk and Blood on the Snow.

Characters: Largely determined before the con, but with some character relationships determined at the start of the game.

Players:

  1. Edith B – Hillfolk
  2. Gary B – Hillfolk
  3. Paul J
  4. Jimmy D
  5. John D

 


 

Saturday – Evening Game

(7pm – Late)

 

Game 4/1: Being Kashfan

GM: Alan W
Cast: 4-6 players
System: ADRPG

Description:

Ordinary boys, happy knowing nothing
Happy being no one but themselves
Ordinary girls, supermarket clothes
Who think it’s very clever to be cruel to you
For you were so different, you stood all alone
And you knew that it had to be so
(Morrissey)

Safety comes in the strangest forms. In your case it is the relative anonymity of a run-down guest house in a quiet coastal town. Blending in with the other Kashfan natives is not merely a lifestyle choice though. If anyone important were to find out who you really are…then there’d be trouble.

Character Generation: Characters can be Amberites, Chaosites or Pattern Ghosts. Please state your preference so we have at least one of each. Events occur post Patternfall. Details on Powers and backgrounds from the GM. Characters are based on 100pt; no Constructs please.
Players:

  1. Matthew B
  2. Edith B
  3. Dirk B
  4. Marieke K
  5. Simone P-M
  6. Paul J
  7. Todd T
  8. Kevin D

 


 

Game 4/2: Jehoash’s Hostage

GM: Dave C
Cast: A scenario for 5-7 players
Time: An evening slot
System: Homebrew

Description: Bank heist, innit? A quiet homage to the Jack Hawkins film “The League of Gentlemen”

Notes:Players will need to contact the GM so that casting sheets can be churned. Brief sheets will be sent out as soon as casting is complete.
Character Generation: Diceless homebrew, no fluffy powers no uber whizzy Pattern thingies or all powerful world destroying Logrus ujamaflips, Just people playing
Players:

  1. Sally P
  2. Matt N
  3. John D
  4. Jimmy D
  5. Claire M

 


 

Game 4/3: Implausible Deniability

GM: Vivek D
Cast: A scenario for 6-8 players
System: ADRPG

Description: It is a perfectly ordinary day on planet Earth. People are going about their business-as-usual. There is nothing to see here. Please move along. There is definitely not a larger than usual outbreak of demons in a major urban centre. It’s probably just a gas leak. Not that there are outbreaks of demons.

And it certainly isn’t your job, as a member of the Special Incidents Directorate, to suppress and investigate such events, which certainly haven’t been occurring with alarming and increasing frequency in the last decade.

Characters: An Amber game for [mostly] human characters. 50 points, no more than 1 or 2 points of stuff, either way.

Powers available: Sorcery (comes with side effects)
Shape shifting (even more side effects)
Conjuration (hardly any side effects at all)

If you wish to take any powers, we can discuss them before the con (or before the game) but be prepared for them to be unreliable.

Items worth a few points may also be available, they will be devices you have, ah, salvaged from previous incidents that for some reasone your superiors have not confiscated [yet]: Bear that in mind when designing them.
Players:

  1. Rachel W
  2. Nick R
  3. Melvin K
  4. Tym N
  5. Scott S
  6. Gary B
  7. Mark B
  8. Christi S

 


 

Sunday – Morning Game

(9am – 5pm)

Game 5/1: Home Front

<GM: Nick R (Badgers)
Cast: A scenario for 4-6 players
Time: An evening slot
System: EPOCH, a card-based roleplaying game of character-driven survival horror.

Description: Join the well-meaning Home Guard of the British village of Blakely to secure the wreckage of a German bomber. (From the EPOCH scenario book War Stories.)

Characters: All are members of the Home Guard, with the following off-duty occupations: Banker, Doctor, Publican, Shopkeeper, Tradesman, Undertaker.
Players:

  1. Gary B
  2. Rachel W
  3. Jimmy D
  4. John D

 


 

Sunday – Morning Game

(9am – 5pm)

Game 5/2: The Men Who Stare At Trumps

GM: Tym N
Cast: A scenario for 6-8 players
System: ADRPG

Description: The Patternfall War is over, Random is proving to be a competent king and all of Shadow is peaceful – so why are they banging on your door at four in the morning?

Characters: A Game of investigation and enquiry set between the 2 Series. 75pt characters, must have Basic Pattern. No Advanced Powers, no Shadowknight, 5pt Stuff limit. All characters will start in or around Amber.

Note: This game originally ran at AmberConUK in 2009.
Players:

  1. Anthony W
  2. Jane W
  3. Paul J
  4. Christi S
  5. Mark B
  6. Dave C

 


 

Game 5/3: Heirs of Amber

GM: Simone P-M
Cast: A scenario for 4-6 players
System: ADRPG

Description: You were raised to know that you are the true heir to the throne of Amber, and you grew up on many tales of the glories of that wondrous city. Now that Oberon is dead, it should be you ruling Amber, signing peace treaties, invading weakened shadows, repairing war damage, bending the Pattern to your will, or repopulating the royal nursery, not that illegitimate younger son wastrel Random…

Since Amber’s forces are much depleted after Patternfall, now is an excellent time for you and your loyal followers to press your rightful claim.

Characters: Characters will have a reason (however flimsy, but you and your followers have to believe it) that they are the true heir to the throne, and anything from a few talented friends to an army to help them claim their birthright. Character creation details will be provided.

Players:

  1. Edith B
  2. Dirk B
  3. Matthew B
  4. Claire M
  5. Todd T
  6. Matt N

 


 

Game 5/4: Children of the Pattern

GM: Kevin D
Cast: A scenario for 4-6 players
System: ADRPG
Organiser’s Note: One of 5/2 and 5/4 will be shelved to reduce the number of games. Which one will be based on your votes.

Description: Children despise those who are different, and you are despised. Through no fault of your own you have Amberite blood in your veins. You are an outcast, shunned by every pure-blooded child of Chaos. You’re not the first – you’ve heard that Dara’s son, Merlin, was a half-cast too, yet he made good. That doesn’t make things any easier.

Now however you have a chance to shine. Only the three best of the generation will be allowed to assay the Logrus, and you intend to be one of the best. Intentionally or not you are part of the Amberite clique. The question is do you work with them, or do you use them?

Characters: 50 point characters, with Shapeshift for free. No Pattern, no Logrus. Ensure that your character description includes your avatar form (usually an animal or fictional creature) and chaos form. Stuff ranges from 5 bad stuff to 5 good stuff.

Parents: Your parents will be assigned on a first come first served basis (or more likely – whatever makes your character’s life more of a misery!)

Players:

  1. Melvin K
  2. Vivek D
  3. Marieke K
  4. Alan W
  5. Sally P
  6. Scott S

 


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