Your Cousin Odairr is turning 1000. He is the second known member of your generation to have reached that landmark.The age in which a member of the family is treated less as an understudy and more as a full adult in the family. Odairr has invited you all to al elaborate celebration on a series of floating boats flying over a Shadow where such things fit within its magical properties. This is one of the times where the family is brought together. But a giant party full of Amberites will lead to consequences on the Shadow bellow, and maybe consequences for themselves.
Past Game Books – TirCon 2023
Tir-Na Nog’th Con 2023
Wednesday – Slot 1 (UK Evening)
(7pm – Late GMT)
Game 1/1: Leverage International: The Small Town Job
GM: Amber D
Cast: 4-6
System: ADRPG with lots of house variances
Genre: Investigation with a bit of comedy thrown in
Description:
Hitter. Hacker. Grifter. Thief. Mastermind.
You are one of them. Maybe a little bit of all of them. But you also aren’t alone. You and your compatriots pick up where the law left off. Using your special skills and a whole lot of imagination, your team knows how to provide… Leverage.
Once again, you will be part of a team for “”Leverage International””. In fact, you were personally picked to help carry on the banner by a member of the original team. I will be creating the heist scenario based on the characters and background I get, but it probably will be taking place in a rural town in America. Returning characters are more than welcome, as are new ones.
While familiarity with the Leverage TV show is helpful, it isn’t a must. I do hope to use a lot of the tropes from the show, however, like flashbacks, twists and things going pear-shaped.
Characters:
I will be sending full character creation details when player assignments come out. But here are a few things to keep in mind:
- I will be using @James A’s Key System for character creation and the running of the game. This is a very rules light system with a lot of adaptability.
- Think about which original Team Leverage member you’d like to have been the one that recruited you. If you aren’t familiar with them, let me know and I can help you figure it out.
- If you played in one of my Leverage games last year and want to bring your character back, feel free!
Players:
- Amber D (GM)
- Ari M
- JP B
- Kenneth M
- Rain D
- Trish H
Game 1/2: Sins of the Fathers
GM: Simone PM
Cast: 4-6
System: ADRPG
Genre: Elders
Description:
You’ve never been what you’d call a close family, you’ve put up with your many siblings because Dad said so, but one day he’s just gone, the world seems different without him and the cracks are starting to show.
Characters:
Pick your favourite elder, and create them on 200 points, also write one good thing and one bad thing about each of the elders, including yourself. (For example: Benedict is the best swordsman and strategist, but he has no sense of humour)
Players:
- Anja K
- Avon B
- Brennen W
- George K
- Simone PM (GM)
- Storm W
Game 1/3: The Artist’s Impression: Gathering Materials
GM: Kevin D
Cast: 3-6
System: ADRPG
Genre: Fantasy
Description:
Everything you thought you knew about your life is a lie. Every bit of it. And you’re about to find this out the hard way. No, there’s no amnesia… but you’ll be as clueless. Are you willing to dive in head first and see what mad, sad, bad Vincent Van Gogh has in store for us?
Characters:
I’m looking to start a new series of Amber games in a brand new setting. I’m aiming to run these at future cons so we’ll see how it goes. All are welcome.
Your character should be from an Earth-like shadow (with a range of technology, magic etc) To define the character, please provide a suitable trump image, describe the differences between your ‘Earth’ and our real world Earth, and Select two abilities… two somethings ‘special’: A major and a minor. These could be anything but the first should be considered a major boon and the second a minor. These boons could be items, skills or abilities. You’ll need to discuss them with me.
Players:
- Andy R
- Anna J
- Guy A
- Kevin D (GM)
- Marieke K
- Stephen Q
- Tym N
Wednesday – Slot 2 (UK Night)
(1am – 6am GMT)
Game 2/1: Meanwhile: Party in the Sky
GM: Larry B
Cast: 3-7
System: Meanwhile
Genre: Fantasy
Description:
Characters:
Please reach out to Me or Stormy before hand so we can walk you through the character creation process.
Players:
- Avon B
- Ginger S
- Ian N
- John N
- Kevin D
- Larry B (GM)
- Richard D
- Stormy W
- Tym N
Thursday – Slot 3 (UK Morning)
(10am – 5pm GMT)
Game 3/1: Really, there never was a choice.
GM: Pete M
Cast: 4-6
System: Modified ADRPG
Genre: Horror/Investigation, ’til players get on it.
Description:
The game is set in the world Laundry Novels of Charles Stross. Where the PC’s are part of that bit of British Intelligence that deals with the occult, to be more precise the sort of Occult greeblies thought up by H. P. Lovecraft & followers. You were employed/enlisted/shanghaied into the Laundry 5-10 years ago. Currently you work as a team in the Operations Division, Counter Possession Section, reporting ultimately to an ancient fossil by the name of James Angleton. Although most of your communication is with his assistant Bob.
It’s a typical Tuesday morning, and you are all heading to the morning’s stand-up. (The Laundry is very keen on the Agile Development Model as a process for working practices. It likes Matrix management as well)
Characters:
The game is set in a pretty much a shadow identical to here, but with added Cthulhu Mythos. Characters are human (technically), Creation is a mix of answers to questions, and a selection of courses. End result is PCs will be somewhere about 40 points.
Game has Cthulhu Weirdness and probably gore & corpses who may or may not be static. Also GM tends to use foul language freely.
Players:
- Ari M
- George K
- Pete M
- Simone PM
- Stephen Q
- Trish H
- Tym N
Thursday – Slot 4 (UK Evening)
(7pm – Midnight GMT)
Game 4/1: Aurellis – Thursday
GM: Tim H
Cast: 3-6
System: ADRPGish
Genre: Episodic Campaign
Description:
Continuing Episodic Campaign. Current timeline Spring 2012 on our Earth (known as St. James). Real world, with other stuff too that is not in the open.
Characters:
Returning players welcome. New players will create characters via a quiz, prior to the con.
Players:
- Darrel H
- Eric F
- George K
- Jason P
- Marieke K
- Pete M
- Trish H (GM)
Game 4/2: Meanwhile…The Great Pet Hunt
GM: Avon B
Cast: 4-6
System: Meanwhile
Genre: Virtual Scavenger Hunt
Description:
The pets of Castle Amber’s family and staff have all been set loose. Songbirds are singing from rooftops in Amber City. Someone’s balanced a fishbowl atop a streetlamp. There’s something resembling an alligator guarding the kitchen. Hawks are loose, the hounds have formed a street gang, and the castle pigs are dumping boxes into the harbor. The only animal where he’s supposed to be is Morgenstern. The Castle Staff is overwhelmed, and has begged your help in capturing all the animals and getting them back where they belong.
It’s 900 years before the Corwin Chronicles and Patternfall. King Oberon is mourning Queen Paulette, who took her own life not long ago. Amber is still recovering from the calamity (a new word, derived from Calamitus Feldane) that struck the port and fleet, but new cousins are around to help. Everyone has sworn an Oath to Amber’s Crown, but not everyone works for the Crown. Secrets exposed in Corwin’s Chronicles are still secrets. Amber is at relative peace in many senses, and is the center of Reality.
Meanwhile is a shared world setting where players can GM their own games. The ideal is to preserve the Corwin Chronicles intact by the end of the campaign.
Characters:
Returning players have preference, new players welcome.
This is a Virtual Scavenger Hunt game. In short, before the start of the convention, you will use the Corwin Chronicles to locate various animals or creatures mentioned in the books and find real-world examples, and take a picture. Images online will also be acceptable. Images and animals located will help determine the outcome of the plot. More detailed instructions will be provided after signup.
Character creation will be using the Meanwhile system. Character creation rules and sheet will be provided, and the Meanwhile Series GM will be available to assist in creation.
The plot is teen-friendly; however Meanwhile is strongly based on the novels which are not, and there may be IC or OOC discussions which are not.
Game 4/3: Burning Coal
GM: Vivek D
Cast: 3-6
System: Diceless, cinematic style
Genre: Steampunk
Description:
It is the turn of the 19th century: The great imperial powers vie for dominance, fuelled by coal and steered by the industrial combines and their brass-and-steel difference engines:
But not all their conflicts are played out in the open, by displays of military might or commercial conflicts – there are other, more shadowy arenas where the Great Game is also played.
At the heart of the British Empire we find The Ministry (it has a name, officially, on paper – but never speak it. It is always just The Ministry).
Home to the freak, the monster, the superhuman, the undead, the spy, the assassin and the mad scientist* and those simply… less trammeled by ordinary moral considerations.
This means you.
- The Society of Hypercognisant Artisans and Master Engineers prefers “Enlightened Engineer” over the vulgar and somewhat pejorative “Mad Scientist”.
Characters:
Players should pick an archetype or template to build their character on – Mad Scientist*, Monster, Super-spy, Werewolf, Golem, Demon-ridden Sorceress – feel free to plunder any and all of Pulp, Sci-Fi, Fantasy for an idea (or even come up with your own).
That’s who your character is. In addition there should be a reason the ministry would want to employ you some extraordinary ability, power or skill-set.
A reason you work for the ministry:
- They might have stayed your execution for a crime (real or framed)
- Maybe they pay you vast sums of money.
- Perhaps they are the only source of a drug you need.
- Possibly you’re just the right mix of patriotic and amoral that you want to.
One superhumanly strong stat or trait, eg:
- Strong / Agile / Dextrous / Strong-willed / Perceptive / etc
- 0 or more additional strengths, each balanced by a weakness, eg:
Weak / Aged / Clumsy / Weak-willed / Vulnerable to iron / Berserk / etc
To be clear – your first strength is free. Only additional ones must be paid for.
Organiser’s Note: Both burning coal games happen in the same universe but the stories are neither repeats nor are they continuations. Due to popularity, you’ll probably not get into both.
Players:
- Andy R
- Elvi D
- Jane P
- Trish H
- Tym N
- Vivek D (GM)
- Ythamar PM
Game 4/4: The Party
GM: Ray H
Cast: 5
System: Legends Walk Diceless
Genre: Mythological Investigations
Description:
There is a world beneath the one you know. A world of gods and mystery, a world of scions and titan spawn. A world where picking up the wrong sword can cause untold misery or profound joy and excitement.
You all work for Section 13 of SATT who regulate the secrets of the otherworld and keep the mortals from finding out just who lives next door.
And next door…. a old scion of Zeus has reappeared after leaving London 60 years ago. He was powerful then and even more so now. Why is he back? Why is he holding a house party? Section 13 are sent undercover to find out.
New and old players welcome!
Characters:
I will send out an email with examples of characters to all players, but the basics are that you choose a word or phrase to act as a stat that shows how good you are at x y or z.
You get 4 of those and then you choose a negative phrase as well.
So someone might be ‘Skilled with any blade they can lay their hand on’, ‘a blacksmith of notoriety’ and ‘has a glass jaw’
You also will need to choose which Goddess or God is your sponsor to work with SATT. They can be your parent or your patron and I will need a few sentences explaining their relationship to you.
For example:
My mother is Hathor, and she doesn’t trust that Lancelot du Lac will not start another war with the Titans if he sees them doing something wrong and she has sent me to work for SATT so that I can be a peace maker.
Shouldn’t hit many dark themes but there may be discussions of war, murder, kidnapping, or medical experiments.
Planning on using discord but if discord plays up will move to zoom
Players:
- Amber B
- Ari M
- Edith B
- Kenneth M
- Ray H (GM)
- Simon C
Game 4/5: The Enemy of My Enemy is … My Friend?
GM: Mel M
Cast: 4-6
System: Diceless, cinematic style
Genre: Set in the Carnival Row Universe, this game will be Bespoke Diceless. You should download information about the Carnival Row setting here: https://nerdist.com/wp-content/uploads/2019/09/Carnival-Row-RPG.pdf, and/or watch the TV series on Amazon Prime. NB This is for background ONLY – I will supply simplified character creation rules.
Genre: Fantasy, Carnival Row
Description:
Carnival Row offers a dark, fantastic world that calls back to the styles and social graces of Edwardian London, in a society still shakily recovering from a conflict that resembles European colonial wars — but with industrialized destruction that resembles World War I. Most games centre around the city of The Burgue, but this one is a little different.
In the past few games, various characters have made alarming discoveries, both in The Burgue, and in towns and villages situated to the North. Now those people are returning (returning players, I hope!) with urgent and alarming news. But the situation in The Burgue is not easy. The city is in upheaval, with tensions growing almost daily between the human population and the Fae. And one dangerous human has been growing in power … Malachi Goodison.
Characters:
You may be someone caught up in the discovery , bringing news to The Burgue (This is probably for returning players who know the back story to this!). Or you are a resident of The Burgue. You can be police, wealthy individual, working class inhabitant. You can be human (not necessarily from The Burgue) or Faerish. Come up with a proposal, and I’ll help you shape it.
Players:
- Alan W
- Anna J
- Brennen W
- Mel M
- Rain D
- Simone PM
Thursday – Slot 5 (UK Night/US Evening)
(1am – 6am GMT)
Game 5/1: Free Republic of Ygg: Whisper’s Moving Castle
GM: Ginger S
Cast: 4-6
System: Amberway (Amber + Everway)
Genre: Adventure
Description:
Part of the serial Free Republic of Ygg campaign, in which the PCs are agents of the Republic against the tyranny of the far-future empires of Amber and Chaos. In this episode, the characters’ mission is to take a message to the castle of the sorcerer Whisper. Sounds easy, right? But Whisper’s castle doesn’t stay in one place…
Characters:
Contact the GM before the campaign. Returning & new players welcome.
Players:
- Alan W (GM)
- Keith P
- Louisa M
- Seana M
- Simone P
- Stephen Q
- Stormy W
Game 5/2: The Auction
GM: Brennen W
Cast: 4
System: ADRPG
Genre: Mystery
Description:
Each player is one of numerous attendees invited to a special auction somewhere in Shadow and pulled there through Trump to a well-appointed estate. Players may well want to bid on items for auction. Leaving maybe harder than arriving. Guests may or may not be who they appear to be. The identity of the estate owner is unknown. And, of course, it wouldn’t be fun if the auction went as planned.
Characters:
Build Characters using 40 points. Pattern is free. Each character begins with one Trump card of one other character. Contact the GM before the game with your character and the answers to the following questions:
- The Name and Description of one Item your character is interested in acquiring.
- One thing you character is afraid of.
- Your character’s favorite kind of cheese.
- Your character’s blood relation to an Elder Amberite.
Players:
- Brennen W (GM)
- Larry B
- Laura B
- Stormy W
Friday – Slot 6 (UK Morning/US Night)
(10am – 5pm GMT)
Game 6/1: Elegia
GM: Alan W
Cast: 4-6
System: ADRPG
Genre: Mystery
Description:
“Caressing the marble and stone
Love that was special for one
Waste in a fever and heat
How I wish you were here with me now…” (New Order)
The world is grey. The river you crossed runs swiftly at your back, and the only clues you have to your identity are the hastily scribbled notes on your forearms. Did you dream facing the queen of night? What was it you came here to do? And most importantly, how do you get back?
Characters:
Name your character and describe your characters appearance in no more than a few paragraphs. Your name will be one of the things written on your skin; choose four other words you might regard as important. What you remember and the choices you make along your journey will determine your abilities.
Players:
- Alan W (GM)
- Guy A
- Jules D
- Kenneth M
- Mel M
- Simone PM
- Tym N
Game 6/3: Double Think! Double Crossed?
GM: Jason P
Cast: 4-6
System: ADRPG (slightly tweaked)
Genre: War
Description:
Benedict, the oldest surviving child of Oberon, the sworn defender to the Throne of Amber, and one of the best warriors in the entirety of the Shadow and beyond, so appalled by the constant bickering and schemes of his younger siblings and how they kept risking the Throne itself, simply lost patience with every one of them. He would do something that he had sworn he would never do, take control of Amber.
Being a man of few words, he announced his coup when he took Random’s head off in front of a packed throne room. Then with frightening military efficiency, Benedict’s forces soon took control of the Castle, the City, the Golden Circle and beyond and now, he rules with a cold logic and ruthlessness worthy of any military dictator.
Only in the days of Benedict’s coup, was the true strength and extent of his forces realised and among them are the feared Order of the Unicorn, his elite and highly trained troops with whose goal is to root out and destroy any resistance, and this includes you.
The group has continued to build on previous successes and notable gains. More needs to be done though and certain questions require answers, particularly what exactly caused Benedict’s actions.
The game takes place after the events of the Merlin Series. Those believed dead at the end of the series are still persisting to give that impression.
Characters:
Characters are on the side of those who oppose Benedict and his regime, whether they are from the Court of Chaos, Corwin’s Parys, or children of Elder Amberites either looking for answers or revenge.
Players:
- Anja K
- Dave C
- Jason P (GM)
- Kevin D
- Marieke K
- Pete M
- Vivek D
Friday – Slot 7 (UK Evening/US Morning)
(7pam – Midnight GMT)
Game 7/1: W.I.P.
GM: Amber B
Cast: 2-6
System: ADRPG
Genre: Could become horror. More serious. Character lives will not be the same….
Description:
All of you work in a research and development centre. All with your respective jobs.
A project is being rushed and everyone from the chief engineers to the janitors know that that will never ending well. Tensions are high and the pressure is on.
Will the facility still stand after today?
Characters:
You are living in current times in a research and development centre.
Make a character that works there.
Give me a bit of their personality and background.
Players:
- Alan W
- Amber B (GM)
- Amber D
- Ari M
- Michael W
- Ray H
Game 7/2: Kids in Chaos
GM: Anja K
Cast: 3-6
System: ADRPG
Description:
You are just started attending Chaos Junior High. Your parents, the teachers and basically everybody else who matters are busy with this ‘War with Amber’ thing and you are left more or less to do your studies by yourself.
Headmaster Suhuy has placed his beloved pet in the care of your class and after you returned from break it has gone missing.
Better find it before Suhuy returns to check on your study progress.
Characters:
You are the Kids of some Chaos Lord. You are shapeshifters. No need to spend any further points.
Players:
- Anja K (GM)
- Avon B
- Brennen W
- Darrel H
- George K
- Guy A
- Stormy W
Game 7/3: The Sable Game
GM: Trish H
Cast: 3-6
System: Modified ADRPG
Genre: Mission-based investigative/diplomatic
Description:
Characters:
The game is set in a Pattern-based world, but the world and NPCs are specific to the Sable Game. Sable itself is somewhat British, 1940s but with magical-based technology and industry, although its associated Shadows vary. For an idea of the feel of the game, Randall Garrett’s Lord Darcy world is a pretty good analogue. For more information, take a look at the “New Players Start Here” section of the game website at: https://sable.org.uk/new-players-start-here/.
Character generation is based on 85pt with all stats starting at Chaos stats, and limited powers available to players. Character creation needs to be done before the con. Partial buy-ups and sell-downs between Chaos and Amber, or Chaos and Human are available. Character creation rules can be found here: https://sable.org.uk/new-players-start-here/character-creation/
The game will be played on the Aurellis-Sable Discord server. Invites will be sent to those players who are in the game.
Preference given to returning players, then new players welcome, then new players welcome.
Players:
- Eric F
- Jason P
- Kenneth M
- Pete M
- Rain D
- Tim H
- Trish H (GM)
Game 7/4: Extra Londonium – 101 New Oxford Street.
GM: Dave C
Cast: 3-5
System: Homebrew diceless.
Genre: Investigation
Description:
Based on the world of the Folly, Luscinia and London’s waterways. Something weird is happening up at TCR and its scaring people, three have “gone missing” whilst on a ghost walk and someone needs to sort it before the D Notice gets ignored.
Characters:
It’ll be simple because I am very simple, will post nearer the time.
Players:
- Dave C (GM)
- Elvi D
- Ginger S
- Laura B
- Mel M
- Robert W
- Tym N
Game 7/5: Chrysalis
GM: Simone PM
Cast: 4-6
System: ADRPGish
Genre: Investigation
Description:
Welcome to the village of Nethermarsh. It’s easy to get to, just drive to the middle of nowhere, turn left, keep driving until you’re really sure you must have gone wrong somewhere and eventually you’ll find a small village that for some reason your parents thought was the ideal place to raise children. Maybe when you were younger, but you’re 16, it’s the start of the summer holidays, and the crazy old man at the end of the lane keeps ranting about demons.
Characters:
You are normal Earth 16 year olds, except that you have 10 points to spend on psyche, strength, endurance, warfare and weirdness. You can suggest as to the nature of the weirdness, but it is something that you have managed to keep concealed from your parents and school thus far.
Players:
- Anna J
- Edith B
- Simon C
- Simone PM (GM)
- Stephen Q
- Vivek D
- Ythamar PM
Friday – Slot 8 (UK Night/US Evening)
(1am – 6am)
Game 8/1: Oubliette
GM: Drew W
Cast: 4
System: This will be a diceless, exploratory game.
Genre: Investigation, escape, psychological
Description:
You are in Prison. It is a dismal yet effective place. You see some sunlight most days. Food is regular, in that it arrives in your cell most days. You can hear the rattling of jailers keys and mumbles of the guards on rotation. You have heard others, wails, scrapings, occasional curses. You can see other cells, if you take the risk of climbing to the barred window high on your door. This can lead to ‘less regular’ food, or broken fingers. It is said that all sentences have an end… This is set in a land of swords, sabres, cannons, and kings.
Characters:
Please describe your character, and the crime they assume they have committed. The crime may be political, personal, religious, or otherwise, but it had to have truly angered someone in power. Or perhaps it is all a terrible misunderstanding or conspiracy… I would like a couple paragraphs describing the character. What are they good at? What are/were they known for? How long have you been in the prison? Do you remember? What do you do to keep what sanity you have left? What dreams do you have of freedom? What fears? Do you have any outside you fear for? dream of? Hope to see again? Content: Imprisonment, pain, suffering, physical and psychological harm. Dark themes, these are prisoners. That said, I do hope to offer hope, and make this a game of a prison break.
Players:
- Amber D
- Drew W (GM)
- John N
- Larry B
- Michael W
- Ythamar PM
Game 8/2: Quantumverse: Warped Realities
GM: Rob W
Cast: 3-6
System: Mutants & Masterminds 3rd Edition
Genre: Superhero, investigative, action
Description:
21 years ago a cosmic event changed the world forever, creating superhuman powers and starting a new kind of worldwide arms race. Humanity has sought out near ways to compete with superhumanity, or at least survive alongside it. Now in 1993, the world knows that aliens are out there, that suits of armor can make you fly, and the world is getting weirder all the time. The only thing no one seems to have proven is actual magic.
People with strange abilities have been a common sight in urban areas for about 15 years, and talk of aliens has been around for a lot longer than that. But recently something changed, and your friend and mentor, the well-known hero Warper, is gone. Clues suggest that he was fighting against an interdimensional incursion when he was ambushed and kidnapped.
Characters:
All characters should be 150 points, Power Level: 10.
Pregens are available, but I will be available to walk through character creation with players.
Players:
- Darrell H
- Kevin D
- Kris F
- Rain D
- Rob W (GM)
- Stormy W
Game 8/3: The Amber Sword at World’s End
GM: Richard D
Cast: 3-6
System: Amberway (Amber Powers/ Everway mechanics)
Genre: Investigation, Mystery
Description:
Far to the north is the frozen isle of World’s End. It marks the end of what is known; beyond it lies nothing but darkness and terror. It is said to be the lynchpin holding the cosmos in balance and the resting place of the Artifacts of Creation: The Ring of Primordial Fire, The Crystal of Time, The World Tree, and the Amber Sword.
Until recently, no one in the family of Amber had ever heard of this legend. Lately, it is everywhere: sailors and storytellers share the tale like an old favorite, scholars discover new references to the ancient saga, and even in shadow echoes of this place filter down to wherever you travel.
Is this yet another secret come bobbing to the surface without the anchor of Oberon to weigh it down? What else could it be? A summons for the worthy? A lure for the gullible? From the crow’s nest of your ship comes the cry of “Land ho!”. Time to find out.
Characters:
Character creation information and a breakdown of Amberway rules can be found here: https://docs.google.com/document/d/1OSMO4PIV3RahL8VpvRQ1udSmFqAYnUEm56Gsl0Wq_K8/edit?usp=sharing
Players:
- Avon B
- Ian N
- JP B
- Laura D
- Richard D (GM)
Saturday – Slot 9 (UK Morning)
(10am – 5pm GMT)
Game 9/1: What’s Past is Prologue
GM: Pete M
Cast: 5-6
System: ADRPG (with some add-ons)
Description:
PatternFall was 125 years ago. Peace has mostly reigned, but trade has ballooned hugely. The city of Amber has expanded the way London did in the 19th century. The population is now, at least 7 or 8 times what it was at PatternFall. For the common folk of the city, life is full of possibilities. However the city also has a second transient population, the pilgrims, they come to worship at the Cathedral, the Grove of the Unicorn, outside the Castle and anywhere else significant or insignificant. Plus religious discussion frequently becomes riots as the true believers (our version of the Church of the Unicorn) attempt to show the heretics (any other version) the light. Then there’s the Chaos pilgrims who come to worship royal family members.
For members of the royal family life is like this, if you haven’t got a military, naval or government job already you get drafted for 3 months of the year, mostly to reinforce existing or create new shadow paths, suppress piracy, enhance shipping speeds, fundamentally enhance trade.
Characters:
Will start in or about the city of Amber
Be a member of the royal family
Will have bought Basic Pattern at least (no exceptions)
May be a elder (from a list, some elders are not available) or a child of the elders, or a pre-gen (someone is going to get the pre-gen! Pre-req for the pre gen both time & willingness to read a 20 page doc. )
Points 200 points for children of the elders, 300 for elders but there will be requirements for how elders spend those points.
Players:
- Anja K
- Anna J
- Becca D
- Jules D
- Larry B
- Pete M (GM)
- Stormy W
Game 9/2: Raiders of the Lost Shed
GM: Dave C
Cast: 3-5
System: Diceless
Genre: Músnihtweard
Description:
Follow on game in the Land of Mus, a team of Músnihtweard were sent to look into some concerning rumours and are now lost. Worst of all they are outside, under the sky in the land of the New Gods. They have found a great storehouse full of supplies and material. Getting back though, that’s the problem, how to get home?
Characters:
Will post something, it’ll be awfully easy.
Players:
- Alan W
- Amber B
- Dave C (GM)
- Edith B
- Ray H
- Tym N
- Vivek D
Game 9/3: The Wheel Keeps Turning [An Invisible Library Game]
GM: Jason P
Cast: 3-4
System: Diceless
Genre: Investigation
Description:
An Invisible Library game, but perhaps not as you expected.
While the Library is awash with news and gossip about the recent signing of the Peace Accord between some of the Dragon Families, various factions within the Fae and the Library itself, the ongoing work of the Library to secure certain texts must continue.
The Senior Librarians have therefore assembled a small group of junior Librarians and their newly appointed apprentices to acquire an unique tome. As always, those sent out into the ‘Field’ trying to complete the assignment must do so keeping within the tenets of Library protocols.
You know very little about the assignment beyond the briefing room within the Library and the time you were instructed to attend. You are aware that Senior Librarian Shalken will handling the briefing and will hopefully explain the particulars of the mission and the details of the world where you will be sent. He will also be the person you will be reporting to after the mission is over. This is likely to be the first mission of significance that the Librarians and their respective apprentices as sent a team.
Characters: Players can be apprentices or the Librarians responsible for them. In order to play a credible Librarian, you need to have at least read the Invisible Library book and understand the Language.
No points or system to worry about, although you need to provide details of your character via a submitted background, answering a number of questions. More game notes shall be provided once players have been allocated
Characters:
Players can be apprentices or the Librarians responsible for them. In order to play a credible Librarian, you need to have at least read the first book in Invisible Library series by Genevieve Cogman and understand the concept of the Language.
No points or system to worry about, although you need to provide details of your character via a submitted background, answering a number of questions. More game notes shall be provided once players have been allocated
Players:
- Andy R
- Jason P (GM)
- Mel M
- Simon C
- Simone PM
Game 9/4: The Helgram Game
GM: Trish H
Cast: 3-6
System: ADRPG (with different magic)
Genre: Mission-based investigative/diplomatic
Description:
The Helgram Game is a mission-style team-based game set in primarily in the Black Zone, based out of the Helgram Zócalo, the major area of “civilisation” in its particular region of the Black Zone. The Zócalo is a base and port of call for traders, refugees, businessmen, diplomats and travellers from a hundred Shadows. Pretty much anything you might care to buy is available in the Zócalo somewhere, and it’s often wisest not to ask where it came from.
Characters are Members in Good Standing of House Helgram, on their first assignment for the House, The PCs work for Duke Jowan, the Helgram Representative in the Black Zone, based in the Zócalo. They may occasionally be asked to undertake tasks back in the House proper, or the Courts, but the focus of the game is the Black Zone. This is a team-centred game, not one for lone wolves.
The first Amber series happened as written, ending with the War Between the Powers. In the years that immediately followed, Amber occupied the Courts until a peace could be brokered between them. This was achieved about three years later, and was made possible because, much to everyone’s surprise, King Swayvill and King Random get along.
Characters:
Characters will have been born either in the last days of the Bleys as Grand Duke or since Ian Cushing-Helgram became Grand Duke. They will be no older than 40, and probably somewhat younger than that. Characters are built on 65pt with the basics of shape shift (inherent crisis management plus the basic four forms), or 75pt without. All stats start at Chaos. Full character creation rules can be found here: https://helgramgame.org/character-creation/.
The game will be played on the Aurellis-Sable Discord server. Invites will be sent to those players who are in the game.
Preference will be given to returning characters from any iteration of the Helgram Game, and then new players are welcome.
Players:
- Eric F
- George K
- JP B
- Kenneth M
- Marieke K
- Tim H
- Trish H (GM)
Saturday – Slot 10 (UK Evening/US Morning)
(7pm – Late GMT)
Game 10/1: Aurellis
GM: Tim H
Cast: 3-6
System: ADRP-ish
Genre: Episodic Campaign
Description:
Continuing Episodic Campaign. Current timeline Spring 2012 on our Earth (known as St. James). Real world, with other stuff too that is not in the open.
Characters:
Returning players welcome. New players will create characters via a quiz, prior to the con.
Players:
- Darrel H
- Drew W
- Eric F
- Kenneth M
- Rain D
- Tim H (GM)
- Tym N
Game 10/2: Fimbulwinter
GM: Anja K
Cast: 3-6
System: ADRPG
Genre: Investigation, Save the Day
Description:
Upon Oberon’s return he insisted that his grandchildren are brought to Amber. When all went to fight at the Gates of Chaos you stayed behind to help Prince Regent Gerard to keep Amber running. The repair went well and all of the family should have returned by now. But years went by and nobody came home. And now winter came in summer.
Characters:
Standard Rules from the ADRG book, 100 points, no Chaosians, no Logurs. Make your character beforehand and contact me on Discord. Pick your parent together with the GM (first come, first served)
Players:
- Anja K (GM)
- Brennen W
- Jason P
- Laura B
- Michael W
- Rob W
- George K
Game 10/3: Once a companion… [Doctor Who]
GM: Anna J
Cast: 3-6
System: Not Really
Description:
It’s been hard fitting back into the world and lonely – after all it’s not the same now that you know that time travel is real, that other worlds and aliens exist, that the universe is vast and dangerous and cold.
When you first spotted the poster for the support group, you thought you were seeing things – “Friends of the Doctor. For former companions to share their stories about their time travelling in the blue box and provide mutual support.” – but curiosity got the better of you and you went along only to find you were not as alone as you had thought.
It was some weeks after that you received the invitation. The embossed UNIT logo was the only indication of who it was from and it requested your secrecy and your presence at an urgent meeting in London.
Characters:
You are former companions of the Doctor (TV series, BFA, NA and EDA all permitted). First come first served on characters. Please tell me how long it’s been and what you’ve been up to since you parted ways with the Doctor.
Players:
- Amber B
- Anna J (GM)
- Mel M
- Pete M
- Simon C
- Trish H
- Vivek D
Game 10/4: Meanwhile – Errands for Amber
GM: Scott W
Cast: 4-8
System: Homebrew
Genre: Amber
Description:
It’s still more than 800 years before Patternfall, and King Oberon is secure on the Throne of Amber. Given most of His sons have recently disappointed Him, He turns instead to His grandchildren (possibly even great-grandchildren) to deal with some of the fallout from his rearrangement of Amber’s economy, entrusting them with running a shipment of goods to the block city of Heerat, and ensuring Heerat’s good will toward Amber.
The desire is to establish a shared world with players who may also GM a session or two as the campaign progresses, focused on some part of their own character’s impact or legacy, like an introduction to a personal Shadow, an invitation to see your character compete in some Shadow sport, a call for aid in finding just the right present, and so forth. There is an overall structure (derivative of West Marches or the 1632 series) in place, some of which will be shared as other GMs step up.
Characters:
Characters must be set up before game, so you will be contacting Stormy ahead of time. Meanwhile… intends to produce the Corwin Chronicles as written when we get there, some 8 RL years hence. Characters must be less than a millennium old and fit into Roger Zelazny’s style, and with Oberon in power, anyone older than 40 Amber time devotes half their time to doing something for Amber. There is a quiz, and a homebrew system. Once players are identified, they will be provided with character sheets and links to the Google folder and Discord server for Meanwhile…
Players:
- Alan W
- Dave C
- Guy A
- Kevin D
- Richard D
- Simone PM
- Stormy W (GM)
Game 10/5: Here We Used To Fly
GM: Marieke K
Cast: 2-4
System: Here We Used To Fly
Genre: rules-light/GM-less/storytelling/vignettes
Description:
Here We Used to Fly is a rules-light tabletop roleplaying game about a group of friends nostalgically exploring an abandoned theme park. Over the course of a single GM-less session lasting 2-4 hours, players will create two versions of the same character: one a child visiting the vibrant amusement park, one an adult investigating the ruins. As they discover or revisit each location in the park, they’ll play out scenes spotlighting moments of joy, frustration, fear, love, loss, and more.
Characters:
No prep! But, lots of world-building during play. This is a very cooperative game for players who want to lean into their roles, and then step out of character to create the next scene together. It’s clearly influenced by Wanderhome, if that helps in getting an idea of what it’s like.
Each character in Here We Used to Fly is built using two questionnaire-style Playbooks. One represents their childhood self, while the other represents their adult self. A Playbook is defined by a dominant emotion: for example, a character might be Kind or Angry or Spacey. Players answer leading questions to develop their characters, using their two Playbooks as an emotional map to find out who they are and how they changed.
Once all players have completed their Playbooks, they begin exploring the amusement park by choosing an Attraction to visit. Each Attraction features two separate descriptions, divided between childhood and adulthood. Players collaboratively select a few features that evoke the Attraction during their childhood, such as “a fast-talking operator” or “the smell of chlorine”. Then they play through a round of childhood scenes, pulling from open-ended scene prompts unique to each Attraction like “making a promise” or “a bit of a meltdown”.
Once everyone’s led a childhood scene, the players flash forward to their characters as adults. This time, players pull from the adulthood list of features and prompts to imagine the Attraction as an abandoned remnant of what it used to be, each character starring in another scene as adults. This process repeats with a new Attraction and another round of both childhood and adulthood scenes until everyone is satisfied with their visit.
Players:
- Ari M
- Becca D
- Edith B
- Marieke K (GM)
- Ythamar PM
Game 10/6: When the Queen Says, “Go and Die…”
GM: Kit K
Cast: 6
System: Modified ADRPG/LoG&S
Genre: Swashbuckling adventure
Description:
Another adventure of the musketeers in 17th Century France of Shadow Earth.
Characters:
Returning players only please. Players should email me ASAP to discuss character goals for the session. Kit Kindred at g mail dot com
Players:
- Amanda R
- Avon B
- Ian N
- John N
- JP B
- Kit K (GM)
- Kris F
Saturday – Slot 11 (UK Night/US Evening)
(1am – 6am)
Game 11/1: Leverage International: The Small Town Job
GM: Amber D
Cast: 4-6
System: Keys System by James Arnoldi
Genre: Investigation with a bit of comedy thrown in
Description:
Hitter. Hacker. Grifter. Thief. Mastermind.
You are one of them. Maybe a little bit of all of them. But you also aren’t alone. You and your compatriots pick up where the law left off. Using your special skills and a whole lot of imagination, your team knows how to provide… Leverage.
Once again, you will be part of a team for “”Leverage International””. In fact, you were personally picked to help carry on the banner by a member of the original team. I will be creating the heist scenario based on the characters and background I get, but it probably will be taking place in a rural town in America. Returning characters are more than welcome, as are new ones.
While familiarity with the Leverage TV show is helpful, it isn’t a must. I do hope to use a lot of the tropes from the show, however, like flashbacks, twists and things going pear-shaped.
Characters:
I will be sending full character creation details when player assignments come out. But here are a few things to keep in mind:
- I will be using @James A’s Key System for character creation and the running of the game. This is a very rules light system with a lot of adaptability.
- Think about which original Team Leverage member you’d like to have been the one that recruited you. If you aren’t familiar with them, let me know and I can help you figure it out.
- If you played in one of my Leverage games last year and want to bring your character back, feel free!
Players:
- Amanda R
- Amber D (GM)
- Avon B
- John N
- Larry B
Game 11/3: Quantumverse: Warped Realities, Part 2
GM: Rob W
Cast: 3-6
System: Mutants & Masterminds 3rd Edition
Genre: Superhero, investigative, action
Description:
The year is 1993.
21 years ago a cosmic event changed the world forever, creating superhuman powers and starting a new kind of worldwide arms race. Humanity has sought out near ways to compete with superhumanity, or at least survive alongside it. Now in 1993, the world knows that aliens are out there, that suits of armor can make you fly, and the world is getting weirder all the time. The only thing no one seems to have proven is actual magic.
People with strange abilities have been a common sight in urban areas for about 15 years, and talk of aliens has been around for a lot longer than that. But recently something changed, and your friend and mentor, the well-known hero Warper, is gone. Clues suggest that he was fighting against an interdimensional incursion when he was ambushed and kidnapped.
This story is a continuation of Part1 in Slot 8.
Characters:
All characters should be 150 points, Power Level: 10. Pregens are available.
Players:
- Darrel H
- Kevin D
- Kris F
- Rain D
- Rob W (GM)
- Stormy W
Sunday – Slot 12 (UK Morning)
(10am – 5pm GMT)
Game 12/1: To plunder and steal
GM: Amber B
Cast: 2-6
System: ADRPG
Genre: Comedy, Pirates!!!
Description:
The seas are wide. You are a crew of pirates, lawless entrepreneurs, or any other name you might give yourselves.
A rumour tells of a great treasure. A map has to be found. Will you and the crew be able to haul in this mysterious treasure.
Characters:
Will follow soon.
The captain has to be one of the players
When: This is a good and fun Sunday game so slot 12 or 13
Players:
- Amber B (GM)
- Edith B
- Esther vR
- Jane PM
- Jules D
- Michael W
- Ray H
- Simon C
Game 12/2: Excuse me, are we related?
GM: Stephen Q
Cast: 4-6
System: ADRPG
Genre: Investigation / Action / Moral Dilemmas
Description:
Set after the Patternfall war, King Random is concerned that there may be offspring of the royal family out there in shadow. This is not, in itself, a problem but Random’s worry is that one of them could become pattern aware and pose a threat to the pattern(s) or even Amber itself. So somebody needs to go and trek through shadow and find any of these missing family and deal with them appropriately. A task too trivial for any of his brothers or sisters but there several of his nieces and nephews knocking around the castle, getting in the way, eating expensive supplies, and occasionally causing mayhem on their forays into the city. Some of them will do.
For returning players, there will be new scenarios.
Characters:
Characters are based on 100 points but must take pattern imprint so 50 points to spend. (After all, you are junior members of the family). Your parent may be any of the elder Amberites except for Corwin, Random, or Brand. Stuff is limited to +/- 5. Beyond that you are free to allocate points as you wish although it would be nice if your character had some of their parent’s characteristics.
Players:
- Anja K
- Erik F
- Guy A
- Larry B
- Stephen Q (GM)
- Tym N
- Ythamar PM
Game 12/3: Doppelgangers
GM: Anna J
Cast: 3-6
System: No points, no system
Description:
You have a pretty good life – successful but uneventful – until one morning you arrive at work a little late to find your colleagues upset and incredibly surprised to see you. The reason it turns out is that a dead body, looking just like you, has been found by the police. If that wasn’t weird enough, a complete stranger passed you a note on the way in to work which read “Don’t trust anyone. I’ll be in touch. A”
Characters:
Tell me about your pretty good life. What’s your job, who is important in your world (friends, family, relationships), what matters to you.
Players:
- Andy R
- Anna J
- George K
- Kenneth M
- Pete M
- Trish H
- Vivek D
Game 12/4: Blandings and the Collared Pekinese
GM: Mel M
Cast: 5-6
System: System: Amber/Blandings crossover – special rules (a variant of the Gentlemen and Players rules, created by Timothy Ferguson) which will be provided.
Genre: High jinks (a la PG Wodehouse) and 1930s style adventures with an Amberish twist
Description:
Do you know, we’ve never done London?
So, at this point in the autumn, the associated cousins will be gathering in London, the males heading to the Drones Club, the females heading (possibly) to Dolly’s London home in Park Lane. Some, who Aunt Fiona Has Her Eye on might be staying with her. From these respective bases, they will be setting out to dine at the Savoy or the Ritz or the Cafe Royal …
Enter Claude “Mustard” Pott, a bookmaker, who has the enterprising idea of creating a dog race at the Hackney Wick greyhound stadium (actually built a few years later but ,,, oh well). This is no ordinary race, though. It is to be for the pampered pooches of London’s Bright Young Things. The prize will be a silver creamer, in the shape of a Pekinese, featuring a Real Diamond Collar.
Characters:
100 point characters. Stats are Eccentricity, Sport, Tenacity and Money – all will be explained. The characters are children of the Blandings version of Amberites (except that Fiona and Flora are Aunts). Mirelle and Random Threepwood are too young to have adult children, so also out. Players will also have a special free skill for this game – it should be related to dogs (and can include the possession of a dog of any small breed).
Players:
- Alan W
- Ari M
- Claire McK
- Jason P
- Marieke K
- Mel M (GM)
- Richard D
- Simone PM
Sunday – Slot 13 (UK Evening/US Morning)
(7pm – Late GMT)
Game 13/1: Aurellis – Sunday
GM: Tim H
Cast: 3-6
System: ADRPG-ish
Genre: Episodic Campaign
Description:
Continuing Episodic Campaign. Current timeline Spring 2012 on our Earth (known as St. James). Real world, with other stuff too that is not in the open.
Characters:
Returning players welcome. New players will create characters via a quiz, prior to the con.
Players:
- Darrell H
- Erik F
- Kenneth M
- Kris F
- Rain D
- Stephen Q
- Tim H (GM)
Game 13/2: Pecuni non olet
GM: Dave C
Cast: 3-5
System: Homebrew with morality clauses
Description:
It has neither scent nor memory but it does have value – emotive, historical and thankfully financial. It isn’t easy these days, inflation running at two digits, kids needing clothes, your old mum a carer or at least some dignity and you, you need something. Something to make you feel worth something. Yeah, you ain’t no saint, you’ve jumped the lines a few times but what you are, and what you’re good at is nicking stuff.
There’s a job and it looks like it’ll pay well, so push comes to shove and you break your only unbreakable rule. You’re doing a job with people you don’t know.
Characters:
Pre genned characters.
Players:
- Amber D
- Andy R
- Dave C (GM)
- Elvi D
- Pete M
- Ray H
Game 13/3: The Endless Compact – Desire
GM: Richard D
Cast: 3-6
System: Amberway (Amber Powers/ Everway mechanics)
Genre: Investigation, Mystery
Description:
When the rumour mill of Amber reported that King Random was ignoring his royal duties to chase a pretty girl, well that was barely worth gossiping about. Similarly, when Bleys, Corwin, Gerard, and Caine gave their crews extended shore leave and were seen about with a new lady on their arm, it barely raised an eyebrow. When Flora left behind her usual rotation of suitors to focus on one dashing young blade, it was found curious but not overly unusual. By contrast when Fiona quit her studies in favor of long walks with her new lover, the city was concerned. The sight of Julian riding down the streets with his new paramour astride Morganstern roused the citizens to true concern, especially when Morganstern fondly nuzzled her and placidly nibbled apple slices from her hand. Then Benedict was found in the salle, sparring and courting in equal measure. The city panicked.
You have been summoned to the King’s audience chamber. When you arrive, seated on the throne is the most enticing being you have ever seen. Arrayed around the throne are all your Elders looking up their lover on the throne adoringly. The enchanting creature on the throne smiles at you with evident pleasure and you feel your body unconsciously respond.
“So glad you accepted my invitation.” They purr. “It feels so good to be in a place that understands the problems of distant siblings so ancient that they forget about little things like abandoning family they no longer have a use for. As per usual, my big brother Dream stepped into my realm and made a complete balls up of the whole thing.” They pause to light a cigarette with a silver lighter shaped like a heart and take a long drag before continuing. “This time, he’s taken down my great-granddaughter with him and I need someone to clear up the mess he’s too busy to even acknowledge.” They smile at you once more. “You come highly recommended.” All of the Elders bob their heads in unison in agreement. “But let’s do this formally, say the magic words and all that.” They roll their eyes. “I am Desire of the Endless and according to the Compact, you all get to do me a favor. A little thing really. My great-granddaughter Ivy is trapped in a universe in the heart of an egg and I need you to get her back.”
Characters:
Character creation information and a breakdown of Amberway rules can be found here: https://docs.google.com/document/d/1OSMO4PIV3RahL8VpvRQ1udSmFqAYnUEm56Gsl0Wq_K8/edit?usp=sharing
Players:
- Ari M
- Becca D
- Brennen W
- Guy A
- Richard D (GM)
Game 13/4: Star Wars: Jedi of the Outer Rim
GM: James A
Cast: 3-7
System: Key System (Homebrew)
Genre: Action/Adventure
Description:
Far from the shadows of Coruscant’s skyscrapers lies the dangerous Outer Rim. Far from the heart of the Empire, even the Jedi can remain hidden from those that would exterminate them. The monks of the Narma Uktal temple have done just that. On a planet far from the busier spaceways, they continue a path of the Jedi that many other sects have forgotten and they have stayed hidden by not getting involved. However, sometimes the hardest thing is to do nothing and sometimes walking the path of the Jedi means walking towards danger.
This game is set in the more lawless areas of the Star Wars universe during the Rebellion period. The game will use the easy-to-learn KEY Cross-Dimensional RPG, my own homebrew. While this is a series game, it has been designed as more of a loosely related set of one-shots.
Characters:
Players may create their own characters via email or take one of the pregens. If you played a pregen in a previous year, you may request the same character.
Players:
- Alan W
- Amanda R
- Drew W
- James A (GM)
- Kit K
- Rob W
- Simon C
Game 13/5: Burning Coal
GM: Vivek D
Cast: 3-6
System: Diceless, cinematic style
Genre: Steampunk
Description:
It is the turn of the 19th century: The great imperial powers vie for dominance, fuelled by coal and steered by the industrial combines and their brass-and-steel difference engines: But not all their conflicts are played out in the open, by displays of military might or commercial conflicts – there are other, more shadowy arenas where the Great Game is also played. At the heart of the British Empire we find The Ministry (it has a name, officially, on paper – but never speak it. It is always just The Ministry). Home to the freak, the monster, the superhuman, the undead, the spy, the assassin and the mad scientist* and those simply… less trammeled by ordinary moral considerations. This means you.
- The Society of Hypercognisant Artisans and Master Engineers prefers “Enlightened Engineer” over the vulgar and somewhat pejorative “Mad Scientist”.
Characters:
Players should pick an archetype or template to build their character on – Mad Scientist*, Monster, Super-spy, Werewolf, Golem, Demon-ridden Sorceress – feel free to plunder any and all of Pulp, Sci-Fi, Fantasy for an idea (or even come up with your own). That’s who your character is. In addition there should be a reason the ministry would want to employ you some extraordinary ability, power or skill-set. A reason you work for the ministry:
- They might have stayed your execution for a crime (real or framed)
- Maybe they pay you vast sums of money.
- Perhaps they are the only source of a drug you need.
- Possibly you’re just the right mix of patriotic and amoral that you want to.
One superhumanly strong stat or trait, eg:
- Strong / Agile / Dextrous / Strong-willed / Perceptive / etc
- 0 or more additional strengths, each balanced by a weakness, eg:
Weak / Aged / Clumsy / Weak-willed / Vulnerable to iron / Berserk / etc To be clear – your first strength is free. Only additional ones must be paid for. Organiser’s Note: Both burning coal games happen in the same universe but the stories are neither repeats nor are they continuations. Due to popularity, you’ll probably not get into both.
Players:
- Anna J
- Edith B
- George K
- Marieke K
- Mel M
- Simone PM
- Vivek D (GM)
Sunday – Slot 14 (UK Night/US Evening)
(1am – 6am)
Game 14/1: Meanwhile: Too Many Pirate Queens
GM: Ginger S and Michael C
Cast: 4-6
System: Homebrew unique to Meanwhile campaign.
Genre: Adventure/Investigation/Politics
Description:
This game is part of Meanwhile…, a shared-world convention game that leads up to the Corwin Chronicles over the course of a decade. In this episode of Meanwhile…, approximately 850 years before Patternfall, you and your cousins are dealing with the fallout of a plan made some decades ago. The cousins, acting on behalf of Amber, installed a Pirate Queen in Revanche, a watery shadow near the Golden Circle. Now her term is up, and the election for her successor is coming. Amber’s favored candidate is the maternal cousin of your cousin Gus Feldane. But other rivals are emerging and if anything goes awry, piracy is likely to rise in the near parts of the Golden Circle.
Can you find out who the rivals are and ensure Amber’s candidate is elected, or at least make a deal with whoever is elected? Or will a new Pirate Monarch turn their attention to Amber’s rich trading fleets and draw your Uncles and Aunts to investigate, to the detriment of all of you?
Characters:
New Meanwhile players need to reach out to the GMs ASAP. Returning Meanwhile players will use existing characters.
Players:
- Avon B
- Ginger S (GM)
- Guy A
- Kevin D
- Larry B
- Michael C (GM)
- Rain D
- Richard D
Game 14/2: Hope
GM: John N
Cast: 3-6
System: Narative, systemless
Genre: Sci Fi, non-Amber
Description:
When your ancestors left Earth nearly 500 years ago, they believed that Earth was doomed. They weren’t the only ones, and other generation ships were built. Your ship, Hope, was the first to leave, and its mission was simple – to carry life from Earth to another world, where it could grow in safety. According to the records you brought, Hope was the single largest human-made structure ever made, but since you arrived at this planet weeks ago, it has begun the inexorable process of disassembling itself, to both ease and force your transition to life on a new world. The AIs assure everyone that it is safe and suitable for habitation, and your fervent wish is that they are correct.
This planet, where you will live for the rest of your lives, feels strange. Your body feels wrong, every noise and every smell screams its unfamiliarity, and the sky is obscenely, nauseatingly vast. How will you make homes here, and lives? And how will you ensure that that not only you, but future generations, will not be found by the enemy that by now has almost certainly destroyed the Earth and everything else in its solar system.
Please note: this is the same game I ran at ACUS this year. Please do not sign up if you played that slot.
Characters:
PCs will be pre-gens, created and assigned based on player responses to a short quiz, which should take less than 15 minutes to answer. You must send your response to the quiz within 5 days of when I send it.
PLEASE DO NOT SIGN UP FOR THIS GAME IF YOU CANNOT OR WILL NOT FILL OUT THE QUIZ.
Players:
- Amanda R
- Amber D
- Elvi D
- John N (GM)
- Kris F
- Laura B
- Rob W
Monday – Slot 15 (UK Morning)
(10am – 5pm GMT)
Game 15/1: Foibles & Recollections
GM: Edith B
Cast: 4-6
System: Narrative Diceless system, players will be asked to answer a short questionnaire defining certain key characteristics/abilities.
Genre: Reflective character piece with investigatory elements.
Description:
“The House of the Unicorn” is a high end boutique nursing home for roleplayers, specifically Amber gamers. Maybe the imagination burns brighter as the possibilities of life contract? At any rate you’re lucky enough to be ending your days in the company of others who share your interests. But nothing is perfect, and maybe even in this place you’ve built for yourselves all is not quite as it seems.
Characters:
Game will be run over Discord. While not intended to be overly heavy or dark, it will inevitably involve themes of mortality, physical and mental infirmity, and institutional care.
Characters will be asked to complete a short questionnaire, preferably at least 2 weeks prior to the convention.
Players:
- Ari M
- Edith B
- George K
- Brennen W
- Simone PM
- Stephen Q
Monday – Slot 16 (UK Evening/US Morning)
(7pm – Late GMT)
Game 16/1: Mercenary Maladies!
GM: Andy R
Cast: 5
System: ADRPGish
Genre: Adventure
Description:
“He was a mercenary, a Robin Hood figure out of Eregnor, and a sworn enemy of Amber.” — Merlin about Dalt in Prince of Chaos.
As a member of Dalt’s elite mercenary unit (the most successful mercenaries in living memory) life can be pretty good. Then again it can also be pretty dangerous especially when Dalt assigns you one of his “”special”” projects.
Post Patternfall, Random is King, none of the events of the second series have happened yet.
This is an episodic game, new and return players are welcome, but being a returning player is unlikely to be of any significant advantage.
Characters:
Characters are all Shadowfolk who are highly trained mercenaries. That doesn’t just mean “muscle”, you might be an engineer or a scout or a “security” mage, but ultimately you are all loyal and trusted members of an elite military unit.
However characters are definitely not of royal blood, Pattern and Logrus will not be available.
Full character creation details will be provide after game assignments are completed.
Players:
- Andy R (GM)
- Anna J
- Avon B
- Laura B
- Rich D
- Scott W
Game 16/2: Project Blue Horse
GM: Rob W
Cast: 3-7
System: Witchcraft/Unisystem
Description:
You are a member of Project Blue Horse, a Dark Ops groups funded with the purpose of dispatching supernatural threats to the safety of the homeland. Current top threats include black hat wizards, vampyres, demons, Cult organizations. Your team is authorized to dispatch with terminal prejudice as deemed necessary for public safety.
Characters:
Pre-gens will be available it desired, or Rob can meet/discuss character creation by direct message or email prior to the convention.
Players:
- Amanda R
- Ari M
- Darrel H
- George K
- Guy A
- Rob W (GM)
- Vivek D
Monday – Slot 17 (UK Night/US Evening)
(1am – 6am GMT)
Game 17/1: Have you ever danced with the devil in the pale moon light?
GM: Larry B
Cast: 4-7
System: ADRPG
Genre: Amber/Investigation/exploration
Description:
You find yourself in Tir: You are walking the Pattern. You are not doing so in Amber or Rebma with the official guidance of either Kingdom. Why are you walking the Pattern without permission? Why are you walking on Tir and Risking your life? Well lets find out!
Characters:
75 Points: Basic Pattern is Free. You should make a character willing to work with/ explore shadow with newfound friends/family members
Players:
- Amber D
- Avon B
- Brennen W
- Drew W
- Larry B (GM)
- Rich D
- Rob W
Game 17/2: Contagion (a Meanwhile story)
GM: Kevin D
Cast: 3-7
System: Meanwhile
Genre: Fantasy
Description:
It’s a coming of age story.
And you happened to be in town when Oberon decides to send El out on her first ‘mission’ – a simple thing, a milk run perfect to wean the young Amberite into her career as a medical scientist. A quick jaunt into shadow, a bit of investigation about an outbreak, a few diplomats appeased and a wrap up. You’d be back on with your own life in no time! So how on earth did you get lumped babysitting her? At least, that may be what you’re thinking in that moment when Oberon turned his eyes on you and this story begins….
Characters:
It’s about 850 years before Patternfall, King Oberon is on the throne, and everyone is doing their bit for King and Country.
Existing and new Meanwhile character welcome.
Players:
- Ian N
- Guy A
- John N
- Kevin D (GM)
- Simone PM
- Stormy W
Backup Games
For GMs kind enough to offer ‘extra’ games even though they would prefer to be playing!
Game B/1: My First Heist
GM: Esther vR
Cast: 5-6
System: ADRPG – You will be playing a human
Genre: Modern day crime
Description:
You are just starting your career as a professional criminal, and you want to start with a bang to put you and your team on the map. Not only will a big heist make you filthy rich, it will also ensure future assignments if you may need them. It so happens that the British Museum in London is doing an exhibition on the history of gemstones. The showpiece will be a flawless blue diamond, perfectly crafted with a value of at least $3.93 million per carat. Other gemstones will include red diamonds, jadeites, emeralds, black opal and pink diamonds. Jackpot! The security will be killing of course, so yes, it is a challenge.
Characters:
Are you up for a challenge? Then sign up for my game. The setting is modern times (so 2023). You are part of a team, so think of your specialty, how you fit in a team and a bit of background on why you choose this career.
Game B/2: Stuffed
GM: Esther vR
Cast: 5-6
System: ADRPG
Genre: Fantasy-ish
Description:
For years you have been an Amberites most trustworthy companion. You were there with every tear, every laugh and lots of cuddles. You know their inner world, their pinky swears and their most beloved dreams. You have protected them when they were sleeping from bad dreams and the boogie man. And then they grew up. They did not need you anymore, but that was not something you are sad about. Your job was well done. You have been stored somewhere for years, some of you in a place regularly visited, some in a place well-hidden and some of you have gotten a new job. But.., all of a sudden you feel something is wrong. Your bestie is in trouble! And you need to rescue them! Not only do you have this creepy feeling.., you are able to move on your own! This will make your quest a lot easier. So off you go, finding answers and rescuing the one you swore to protect! Onto adventure!
Characters:
As you might have figured out already, you will be playing an Amberites childhood toy. This can be a stuffed animal, a doll, an action figure, whatever you want to play. I would like a description of the toy and whose toy you were. A little background on who gave the toy and when would be appreciated. The more you give me to work with, the more I can incorporate into the story.
Game B/3: “Let’s Kill the F@cking Witcher!”
GM: Kit K
Cast: 6-7
System: Modified ADRPG/LoG&S
Genre: Swashbuckling adventure
Description:
Once upon a time, a kindly old witch gave a group of woodland animals magical abilities to help her around the house. One day while the critters were out of the house on errands, she and her familiar were brutally murdered by a Witcher. Now. The animals must leave the woods that have been their home, travel to the nearest village, find the Witcher and somehow avenge the witch’s death.
Characters:
Email kit Kindred at g mail dot com asap to select and customize your pregen character
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