Past Game Books – ACNI 2014

AmberCon NI 2014

Players Listed: 26

Friday – Morning Game

(11am – 5pm)

Game 1/1: A-Void-Dance

GM: Kevin D
Cast: A scenario for 6 or 9 players
System: ADRPG

Description: The Patternfall War has been over for quite some time. As such Amber is no longer at war with the Courts… at least not openly. At the same time, Corwin disappeared from Amber and has set himself up in a universe of his own… Design. He now rules from the gas-light City of Fenneval on whose broad avenues one can enjoy the fragrance of chestnut blossoms. Random maintains his rule in Amber, though is known to disappear on a regular basis. Often to the consternation of his queen. And Merlin now rules within the Courts of Chaos. Dara’s son and protégé has stood by his pledge that he shall be the puppet of no man… or woman. One might think that with such ruler’s all would be calm.

But then one would be wrong!

Time is short. Coming together in the face of the Void, the champions of these disparate powers must agree on a treaty covering various diverse and contentious issues… before it is too late.

I’m New?!: New to Amber DRPG? Don’t worry, we’ll help you out with a character concept. All you really need to do is think of Game of Thrones, pick one of the character concepts, and then think what you’d do if you were all dumped in a castle and told get a treaty signed – with a deadline!

Characters: Characters are the Champions of Amber, Chaos and Fenneval, masters of their respective seats of power, and heralds of change. As such, characters are based on 275pts. Item attribute costs and Basic ‘Partial Powers’ are listed on ‘By Design‘. Advanced and Exalted powers are based on ‘what you want to do’ and priced accordingly although as a rule of thumb, each advanced ability costs 10pts and each exalted ability 15pts. Stuff ‘earned’ though RP and not bought, and Conjuration rolled up into its respective abilities.

Style: Free Form, the game will require player interaction and effective negotiation. Character will be divided up, before the con (on a first come first served basis,) into the the three camps and provided with provided suitable ‘viewpoints’ regarding various important and debatable topics. The GM – is there to provide spanners!

Contributions: 1pt per Trump (Max 2pts). 1pt per 100 words of your background (Max 10pts). 1pt per plate of home-baked goodies provided to bribe the GM (Max 3pts)
Players:

  1. Nick R
  2. Marieke K
  3. Jane W
  4. Anthony W
  5. Rachel W
  6. Simone P-M

Game 1/2: One Last Song for Faeilla le Fae

GM: Alan W
Cast: A scenario for 6-8 players
System: ADRPG

Description: Deep in the castle, a doctor emerges from the doorway into a dimly lit corridor, blood dripping from his hands and splattering the front of his robes. “I’m sorry, my liege. We did all we could…”

Elsewhere, the Queen Niamh Memorial Difference Engine comes to a sudden halt, spitting out a printed card from its uppermost aperture.

The Priestess takes the polished card between her delicate fingers and smiles. “It’s a girl.”

Characters: Characters are Rebman nobles with events occur during Oberon’s reign, when Amber establishing itself in the sea of Chaos. Details on Powers from the GM. 150pt characters; Constructs developed with the Shadow Knight rules will be considered if submitted before the Con.

Players:

  1. Todd T
  2. Mark B
  3. Christi S
  4. Dirk B
  5. Jimmy D
  6. John D

Friday – Evening Game

(7pm to Late)

Game 2/1: Paranoia in Amber

GM: Tym N
Cast: A scenario for 4-6 players
Time: Friday Evening Slot Preferred
System: ADRPG

Description: Random’s got some trouble that needs shooting and he knows just the people to do it for him. Now if you’ll just pay a quick visit to Dworkin on the way out he’s got some things that might help you.

Character Generation: 125 point Characters using basic Amber rules except that Items and Creatures will be given out by the GM and players should only state the number of points they wish to spend. Players should also come up with valid reasons as to why their character might betray Amber (not that they need to be actual traitors). Stuff is limited to ± 5 points, but seriously, would you risk Bad Stuff in a Paranoia game?

IMPORTANT NOTE: As this is a Paranoia style game, players should expect their characters to die… repeatedly.
Players:

  1. Kevin D
  2. Scott S
  3. Paul J
  4. Mark B
  5. Christi S
  6. Nick R

Game 2/2: Sesame Street

GM: Todd T
Cast: A scenario for 6-8 players
System: ADRPG

Description: Save the children of amber… You are awoken from a disquieting dream, your bond to the place you call ” home ” is weakening and the children need your help. If you don’t reach out to them soon they may they will grow up bitter, tainted by the evil known as Sesame street. Can you bring happiness to the children of amber and avoid getting cancelled and left jobless next season.

Characters: Players can play any character from any season of the show. Character build will be based off the Amber RPG with 200 points to alot to characters. Character creation is flexible in creating the muppets and if you have ideas feel free to bounce them off me.
Players:

  1. Marieke K
  2. Alan W
  3. Rachel W
  4. Vivek D
  5. Matt N
  6. Edith B
  7. Jimmy D
  8. John D

Game 2/4: The Watch

GM: Matthew B
Cast: A scenario for 4-6 players
Time: An evening slot
System: ADRPG

Description: It is the early days of Random’s Reign. You, and your companions, are on watch in Amber City, which doesn’t really need a watch except to handle the drunken sailors down by the city docks. Its a dull life for a guard, but its also quiet.

Now you have been called out at six in the morning, apparently somebody has been murdered.

Character Generation: 0 pt characters.  Amber Diceless RPG.  No Shadow Knight weirdness.  No items or sets of items over 2 points. Stuff limit 5pts. Stats may be bought negative in bands of 0/-2/-4/-10/-15/-25. All characters are members of Amber City Watch.

Players:

  1. Dave C
  2. Simone P-M
  3. Melvin K
  4. Claire M
  5. Dirk B
  6. Gary B

Saturday – Morning Game

(9am – 5pm)

Game 3/1: Where Amberites Dare!

GM: Matthew B
Cast: 4-6 players
Time: A long day slot ideally
System: ADRPG

Description: It is the early days of Random’s Reign. You are all trumped by the king. He is standing in a forest clearing and pulls you through. Snow is falling all around.

“We have a problem, some documents and an important possession of mine have been stolen. They have been secreted in a castle in the Golden Circle Kingdom of Farnase. Whether or not they are involved with the theft, I do not wish to know, what I do know is they intend to use them for economic and diplomatic gain. I need them back, and my property. I could charge in as a member of the family, but that by itself would be a diplomatic blunder.”

“I, as King of Amber, request that you break into the castle, steal the documents, recover my property and return it to me without Ambers involvement being suspected or provable. In return to those of you who I trumped from the cells, you will be granted a pardon, to those of you who are stained by your parents actions, I will ignore it and write your history anew and to those of you who have requested a chance to prove yourself this is it.”

Character Generation: 100pt characters. Amber Diceless RPG. No shadow knight weirdness. No items or sets of items over 4 points. Stuff limit 5pts. No stats below chaos. All characters must either come with a decent criminal record from the reign of Eric/Oberon/Corwin or Random, be the children of Amberites not in favour in the court (Eric/Brand etc) or just be good guys out to prove themselves. [If prisoners have items, animals or allies then they will be returned by Random when the characters accept] [All characters should be willing to accept this deal at the start of the scenario.] [Farnese is a sword and musket style world]

Players:

  1. Dave C
  2. Jane W
  3. Anthony W
  4. Mark B
  5. Marieke K
  6. Dirk B

Game 3/2: Elders of Tzion

GM: Matt N
Cast: 6 players
System: ADRPG

Description: Amber is plunged into turmoil when the city undergoes a series of terrorists attacks. The first came without warning, an explosive device of unknown origin killing dozens of people on a busy market day, swiftly followed by a second bomb and then a third. The frightened citizens are demanding action from King Random, however not even even Caine and his network of spies seem know who is behind the atrocities until the badly burned body of one of his operatives is found by the castle guards with a bloody note pinned to his chest. The note is written in enochian, the ancient language of Angels, and is attached with a metallic feather the edge of which is sharp as a razor.

“We the Elders demand that the heretics of Amber return Mount Tzion and the city to it’s rightful rulers or suffer the consequences of your actions”.

Character Generation: TBA
Players:

  1. Simone P-M
  2. Alan W
  3. Todd T
  4. Vivek D
  5. Sally P

Game 3/3: Ladies Night

GM: Rachel W
Cast: Scenario for 4–6 players
System: ADRPG

Description: You are cordially invited to the wedding of Princess Fiona of Amber and Duke Mandor Sawall of Chaos, at the Great Tree of Ygg on Midsummer’s Eve (by the local shadow calendar). But more importantly, you are also invited to Fiona’s hen night!

Characters: 100 point characters, must be female (though obviously players of any gender are welcome), and associated closely enough with either the Amber or Chaos royal family to warrant an invitation to the hen night. No advanced powers, no Shadow Knight.

Players:

  1. Kevin D
  2. Tym N
  3. Claire M
  4. Christi S
  5. Scott S
  6. Melvin K

Game 3/4 (2/3) Mass Destruction OR Hillfolk and other DramaSystem tales

Organiser’s Note: Session 2/3 has been moved here from Friday Night. The game system will be decided amongst the players.
GM: Nick R (Badgers)
Organiser’s Note: If you wish to participate in this slot, please also vote for which game you’d prefer!
Time: An evening slot

Mass Destruction

Cast: A scenario for 4-6 players
System: EPOCH, a card-based roleplaying game of character-driven survival horror.

Description: Report to the world on a suspected secret weapons facility and uncover an ancient terror during the invasion of Iraq. (From the EPOCH scenario book War Stories.)

Characters: Blogger, Foreign Correspondent, Newspaper Columnist, Television Anchor, Photojournalist, Magazine Writer.

Hillfolk and other DramaSystem tales

Cast: For 6-8 players
System: DramaSystem, a diceless roleplaying game of epic interpersonal conflict.

Description: Background and characters to be determined before the con. Many example backgrounds are provided in the books Hillfolk and Blood on the Snow.

Characters: Largely determined before the con, but with some character relationships determined at the start of the game.

Players:

  1. Edith B – Hillfolk
  2. Gary B – Hillfolk
  3. Paul J
  4. Jimmy D
  5. John D

Saturday – Evening Game

(7pm – Late)

Game 4/1: Being Kashfan

GM: Alan W
Cast: 4-6 players
System: ADRPG

Description:

 

Ordinary boys, happy knowing nothing
Happy being no one but themselves
Ordinary girls, supermarket clothes
Who think it’s very clever to be cruel to you
For you were so different, you stood all alone
And you knew that it had to be so
(Morrissey)
 

Safety comes in the strangest forms. In your case it is the relative anonymity of a run-down guest house in a quiet coastal town. Blending in with the other Kashfan natives is not merely a lifestyle choice though. If anyone important were to find out who you really are…then there’d be trouble.

Character Generation: Characters can be Amberites, Chaosites or Pattern Ghosts. Please state your preference so we have at least one of each. Events occur post Patternfall. Details on Powers and backgrounds from the GM. Characters are based on 100pt; no Constructs please.
Players:

  1. Matthew B
  2. Edith B
  3. Dirk B
  4. Marieke K
  5. Simone P-M
  6. Paul J
  7. Todd T
  8. Kevin D

Game 4/2: Jehoash’s Hostage

GM: Dave C
Cast: A scenario for 5-7 players
Time: An evening slot
System: Homebrew

Description: Bank heist, innit? A quiet homage to the Jack Hawkins film “The League of Gentlemen”

Notes:Players will need to contact the GM so that casting sheets can be churned. Brief sheets will be sent out as soon as casting is complete.
Character Generation: Diceless homebrew, no fluffy powers no uber whizzy Pattern thingies or all powerful world destroying Logrus ujamaflips, Just people playing
Players:

  1. Sally P
  2. Matt N
  3. John D
  4. Jimmy D
  5. Claire M

Game 4/3: Implausible Deniability

GM: Vivek D
Cast: A scenario for 6-8 players
System: ADRPG

Description: It is a perfectly ordinary day on planet Earth. People are going about their business-as-usual. There is nothing to see here. Please move along. There is definitely not a larger than usual outbreak of demons in a major urban centre. It’s probably just a gas leak. Not that there are outbreaks of demons.

And it certainly isn’t your job, as a member of the Special Incidents Directorate, to suppress and investigate such events, which certainly haven’t been occurring with alarming and increasing frequency in the last decade.

Characters: An Amber game for [mostly] human characters. 50 points, no more than 1 or 2 points of stuff, either way.

Powers available: Sorcery (comes with side effects)
Shape shifting (even more side effects)
Conjuration (hardly any side effects at all)

If you wish to take any powers, we can discuss them before the con (or before the game) but be prepared for them to be unreliable.

Items worth a few points may also be available, they will be devices you have, ah, salvaged from previous incidents that for some reasone your superiors have not confiscated [yet]: Bear that in mind when designing them.
Players:

  1. Rachel W
  2. Nick R
  3. Melvin K
  4. Tym N
  5. Scott S
  6. Gary B
  7. Mark B
  8. Christi S

Sunday – Morning Game

(9am – 5pm)

Game 5/1: Home Front

<GM: Nick R (Badgers)
Cast: A scenario for 4-6 players
Time: An evening slot
System: EPOCH, a card-based roleplaying game of character-driven survival horror.

Description: Join the well-meaning Home Guard of the British village of Blakely to secure the wreckage of a German bomber. (From the EPOCH scenario book War Stories.)

Characters: All are members of the Home Guard, with the following off-duty occupations: Banker, Doctor, Publican, Shopkeeper, Tradesman, Undertaker.
Players:

  1. Gary B
  2. Rachel W
  3. Jimmy D
  4. John D

Sunday – Morning Game

(9am – 5pm)

Game 5/2: The Men Who Stare At Trumps

GM: Tym N
Cast: A scenario for 6-8 players
System: ADRPG

Description: The Patternfall War is over, Random is proving to be a competent king and all of Shadow is peaceful – so why are they banging on your door at four in the morning?

Characters: A Game of investigation and enquiry set between the 2 Series. 75pt characters, must have Basic Pattern. No Advanced Powers, no Shadowknight, 5pt Stuff limit. All characters will start in or around Amber.

Note: This game originally ran at AmberConUK in 2009.
Players:

  1. Anthony W
  2. Jane W
  3. Paul J
  4. Christi S
  5. Mark B
  6. Dave C

Game 5/3: Heirs of Amber

GM: Simone P-M
Cast: A scenario for 4-6 players
System: ADRPG

Description: You were raised to know that you are the true heir to the throne of Amber, and you grew up on many tales of the glories of that wondrous city. Now that Oberon is dead, it should be you ruling Amber, signing peace treaties, invading weakened shadows, repairing war damage, bending the Pattern to your will, or repopulating the royal nursery, not that illegitimate younger son wastrel Random…

Since Amber’s forces are much depleted after Patternfall, now is an excellent time for you and your loyal followers to press your rightful claim.

Characters: Characters will have a reason (however flimsy, but you and your followers have to believe it) that they are the true heir to the throne, and anything from a few talented friends to an army to help them claim their birthright. Character creation details will be provided.

Players:

  1. Edith B
  2. Dirk B
  3. Matthew B
  4. Claire M
  5. Todd T
  6. Matt N

Game 5/4: Children of the Pattern

GM: Kevin D
Cast: A scenario for 4-6 players
System: ADRPG
Organiser’s Note: One of 5/2 and 5/4 will be shelved to reduce the number of games. Which one will be based on your votes.

Description: Children despise those who are different, and you are despised. Through no fault of your own you have Amberite blood in your veins. You are an outcast, shunned by every pure-blooded child of Chaos. You’re not the first – you’ve heard that Dara’s son, Merlin, was a half-cast too, yet he made good. That doesn’t make things any easier.

Now however you have a chance to shine. Only the three best of the generation will be allowed to assay the Logrus, and you intend to be one of the best. Intentionally or not you are part of the Amberite clique. The question is do you work with them, or do you use them?

Characters: 50 point characters, with Shapeshift for free. No Pattern, no Logrus. Ensure that your character description includes your avatar form (usually an animal or fictional creature) and chaos form. Stuff ranges from 5 bad stuff to 5 good stuff.

Parents: Your parents will be assigned on a first come first served basis (or more likely – whatever makes your character’s life more of a misery!)

Players:

  1. Melvin K
  2. Vivek D
  3. Marieke K
  4. Alan W
  5. Sally P
  6. Scott S

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